csj 0 Posted December 26, 2009 I have set up hitpoints on a plane and when the aircraft is hit I can get the then amount of damage applied to a particular hitpoint at that moment but How can I get the collective damaged value of that particular hitpoint? I have played around with getDammage but I either get the total damage of the aircraft or an error saying object required. Share this post Link to post Share on other sites
Q1184 0 Posted December 26, 2009 Selection damage returned by handledamage EH is the new overall damage of the selection. There is no scripting command to get a selection damage equal to getdamage/damage. What you can do (assuming you're using handledamage EH) is to setvariable the new selection damage on each triggering, and then retrieve the value when needed with getvariable. Share this post Link to post Share on other sites
csj 0 Posted December 26, 2009 thanks, I shall do that. I just thought since the game was doing that process anyway that there was a command to retrieve it from there. Share this post Link to post Share on other sites