-FHA-Dynamo 0 Posted December 25, 2009 (edited) i remember a topic on this befor and after searching i couldnt fine it, so im going to ask. in the user config there are values for the joystick axises, but it doesnt indicate which values are for what axis. i want to know which set of values does what, as i want to tweak the sensitivity and dead zone of my joystick. for some reason in A2, there is this really annoying dead zone as default for the joystick. it seems to be up to 50% on the axises, and once it does start to work it moves too fast. so what ends up happening is that when flying and i want to bank and change pitch, it wont do anything until i hit about 50% along the axis, then it starts to move and fast. and no it's not like pressing a button it is still analog, but the sensitivity is too high. this cause me to be always fighting the joystick. so here's the config as it is in the user config. joystickSensitivity[]={0.5,0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,0.5,1,1}; class JoysticksList { class Joystick1 { guid="8E2F7CC0-B1B4-11DE-8004-444553540000"; name="WingMan Force 3D"; offset=256; isXInput=0; mode="Custom"; it would be nice to know what these values mean. Axis, Sensitivity, deadzone, -X | ? | ? | +X | ? | ? | -Y | ? | ? | +y | ? | ? | -Z | ? | ? | +Z | ? | ? | Edited December 25, 2009 by [FHA]Dynamo Share this post Link to post Share on other sites
alef 0 Posted December 25, 2009 http://community.bistudio.com/wiki/Joystick_Sensivity_Adjusting Share this post Link to post Share on other sites
-FHA-Dynamo 0 Posted December 25, 2009 (edited) thanks for that, but there is still some stuff i want to know. there are two entries for Joystick sensitivity. i dont know what the fist one does. the second seems to just change the dead zone. with a value close to 0, you can move the stick almost all the way to the side before it starts doing anything. if it's set above 1.0 then it almost instantly starts to move is the stick is move just a bit. i want to know how to make the movement of the aircraft smoother. right now, there is this dead zone, but once i hit the edge of this zone the amount of movement is too aggressive. with the F35 i end up wobbling left and right on the x axis. on the y axis it seems to work fine, i can make small precise movements. here's the first one. joystickSensitivity[]={0.30000001,0.30000001,0.5,0.5,0.5,0.5,1,1,0.30000001,0.30000001,0.5,0.5,0.5,0.5,1,1}; this is the second one. class JoysticksList { class Joystick1 { guid="8E2F7CC0-B1B4-11DE-8004-444553540000"; name="WingMan Force 3D"; offset=256; isXInput=0; sensitivity[]={0.12288323,0.20979643,0.85064149,0.83149737,1,1,1,1,0.12288323,0.20979643,0.85064149,0.83149737,1,1,1,1}; mode="Custom"; there's nothing in the wiki on both these setting and what their values do, only for the second one it seems. also the order of the axis in the wiki is wrong. it has some of the axis flipped. where a positive axis is negative. i just want the x axis movement to be smooth and less aggressive, like the y axis. Edited December 25, 2009 by [FHA]Dynamo Share this post Link to post Share on other sites
b00ce 160 Posted December 25, 2009 Thanks. I just got a nice joystick today, this has helped a lot. I did some tinkering and suggest putting all the vales at 1.0 and the ones that were already 1 to 1.5 as a good base and work from there. Share this post Link to post Share on other sites
alef 0 Posted December 26, 2009 I use PPJoy and a GlovePIE script to overcome the limitation of ArmA2 using only half-axis. More deatils here (most ArmA 1). There is a feature request I've made to BIS you can vote. I don't know if other joystick software allow to do remapping in such a way. Share this post Link to post Share on other sites