norsu 180 Posted December 20, 2009 (edited) I have a problem with smaller objects like weapons, their mipmapping is just too harsh. Here's an example: New FDFmod RK95 with a single 2048x2048 WIP texture: http://www.fdfmod.org/wp-content/uploads/2009/12/mipmap1.jpg When zoomed in a bit: http://www.fdfmod.org/wp-content/uploads/2009/12/mipmap2.jpg Details just pop up after a brief zoom but in normal view texture size is reduced to 1024x1024. BIS weapons such as AK47S have no such problems: BIS AK47S with a single 2048x2048 texture: http://www.fdfmod.org/wp-content/uploads/2009/12/bis_mipmap1.jpg When zoomed in a bit: http://www.fdfmod.org/wp-content/uploads/2009/12/bis_mipmap2.jpg I tested this with a simple 1m^3 cube in O2 and it too had messed up mipmaps. FDFmod M80 pistol has even stronger mipmapping due to its smaller size. I'm using standard BIS toolset and can't seem to find a setting that alters mipmaps for smaller models. Does anyone know how to address this problem? My ARMA2 and O2 graphics settings are at maximum. Also this problem wasn't present in Armed Assault. Edited December 20, 2009 by Norsu Share this post Link to post Share on other sites
norsu 180 Posted December 30, 2009 Anyone know a workaround? I've seen this same problem in many weapon addons so I think it is a big issue :confused:. Share this post Link to post Share on other sites
norsu 180 Posted January 10, 2010 It seems the problem has fixed itself. I don't know how this happened but I suspect it has something to do with proper resolution lods because as soon as those were finished, the problem disappeared. I will try to find the exact cause and post it here. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 11, 2010 Thanks for the info Norsu. Sorry we're no help. BTW, I remember back in ArmA1 editing I thought I saw this problem may have been related the Gfx card drivers. Maybe Share this post Link to post Share on other sites
norsu 180 Posted January 11, 2010 Yep, this definately has something to do with proper lods. FDFmod M80 pistol had the same issue but it was even worse. After I named resolution lods to 1.000, 2.000, 3.000, 4.000 and 5.000 the problem was gone. O2 however still doesn't render small models such as weapons properly unless zoomed in greatly. This fortunately isn't much of a problem anymore :). Share this post Link to post Share on other sites