mattxr 9 Posted December 5, 2009 Hey i need some help creating a "Logic" in a script, but its different how its done in Arma 1 and i cant get it working for Arma 2. I originally had this: _l = "Logic" createVehicle [0, 0, 0]; so how to get this to work for Arma 2 any help is appreciated. thanks! Share this post Link to post Share on other sites
nuxil 2 Posted December 5, 2009 _center = createCenter sideLogic; _group = createGroup _center; _pos = [0, 0, 0] _logic = _group createUnit ["LOGIC",_pos , [], 0, ""]; does that help ? Share this post Link to post Share on other sites
shuko 59 Posted December 5, 2009 What are you doing that needs a logic and that a marker/invis hpad wouldnt suffice? Share this post Link to post Share on other sites
mattxr 9 Posted December 5, 2009 Its alright thanks to nuxil i got it working. Im a god haha lol now our clan server is protected by anti-cheat server sided scripting project based on DooAcs!! woow After testing and permission i will release to everyone. Share this post Link to post Share on other sites
brit~XR 0 Posted December 5, 2009 Its alright thanks to nuxil i got it working. Im a god haha lol now our clan server is protected by anti-cheat server sided scripting project based on DooAcs!! woowAfter testing and permission i will release to everyone. Lol any anticheat like Dooacs is useless now. Was good at the time till certain known cheat makers worked out how to bypass it. Signed files is better at protecting a server then any anti cheat system like that. But if a hacker is using a injected memory hack then i wouldnt count to much on your anticheat or signed files on stoping it ^^ By saying your server is so protected you most liking make hackers go there to prove you wrong if they see this post Share this post Link to post Share on other sites
mattxr 9 Posted December 5, 2009 Lol any anticheat like Dooacs is useless now. Was good at the time till certain known cheat makers worked out how to bypass it. Signed files is better at protecting a server then any anti cheat system like that. But if a hacker is using a injected memory hack then i wouldnt count to much on your anticheat or signed files on stoping it ^^By saying your server is so protected you most liking make hackers go there to prove you wrong if they see this post Not for that really its so we can disable certain addons off the server without having to sign all the god damn files :) Cant do nothing about injecting memory hacks anyways. Share this post Link to post Share on other sites