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OOPz

Parallax on non-flat surfaces?

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Does anyone have any experience using A2's parallax occlusion mapping system? how well does it handle concave/convex corners on the mesh with rows of the offset pixels spanning the two polygons? (with and without smoothing)

im tempted to use it on a weapon to boost the detail, but have only seen it on flat surfaces in A2 (that im aware of (sorta hard to tell a good parallax from geometry)). it could be a really good solution... however, iv seen some horrible implementations which look so bad it ruins the whole effect on anything other than a perfectly flat surface, so... any tips?

---------- Post added at 00:00 ---------- Previous post was at 23:49 ----------

oh, and does it add height, subtract or both?

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oh damn, that would explain why i couldnt find any examples on scenery

thanks

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good way to store it.... not a lot of use if its ground only tho :/.... ill have to just model the geometry eh

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parralax only works for terrain

is that a engine limitation or something because that sucks.

Parallax mapping makes textures so damn awesome. :(

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indeed, i was looking forward to messing with them, would'v been great for carving out slide grooves. pic rail milling, screw holes etc

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