OOPz 10 Posted December 4, 2009 Does anyone have any experience using A2's parallax occlusion mapping system? how well does it handle concave/convex corners on the mesh with rows of the offset pixels spanning the two polygons? (with and without smoothing) im tempted to use it on a weapon to boost the detail, but have only seen it on flat surfaces in A2 (that im aware of (sorta hard to tell a good parallax from geometry)). it could be a really good solution... however, iv seen some horrible implementations which look so bad it ruins the whole effect on anything other than a perfectly flat surface, so... any tips? ---------- Post added at 00:00 ---------- Previous post was at 23:49 ---------- oh, and does it add height, subtract or both? Share this post Link to post Share on other sites
rstratton 0 Posted December 4, 2009 parralax only works for terrain Share this post Link to post Share on other sites
OOPz 10 Posted December 5, 2009 oh damn, that would explain why i couldnt find any examples on scenery thanks Share this post Link to post Share on other sites
rstratton 0 Posted December 5, 2009 parralax is just a normal map with heightmap as alpha channel Share this post Link to post Share on other sites
OOPz 10 Posted December 5, 2009 good way to store it.... not a lot of use if its ground only tho :/.... ill have to just model the geometry eh Share this post Link to post Share on other sites
Flash Thunder 10 Posted December 6, 2009 parralax only works for terrain is that a engine limitation or something because that sucks. Parallax mapping makes textures so damn awesome. :( Share this post Link to post Share on other sites
OOPz 10 Posted December 6, 2009 indeed, i was looking forward to messing with them, would'v been great for carving out slide grooves. pic rail milling, screw holes etc Share this post Link to post Share on other sites