SRS 0 Posted December 1, 2009 Hi all, I was just over in the Arma visitor thread. Looking for some info on rvmats. Anyhow there was a fellow joske asking for help on a flat terrain. So I was trying to help him out. When I started looking into clutter in the process. I found a thread about clutter reading it. It appears that clutter is mapped via texture file names. Is it also this way in Arma2. Share this post Link to post Share on other sites
.kju 3244 Posted December 1, 2009 Yep. Look at my clutter replacement and go from there. Share this post Link to post Share on other sites
SRS 0 Posted December 1, 2009 Thanks for the info kju. Where would I look at your clutter replacement? I'm kinda new around these parts. I'll search "clutter replacement" in a moment. Long story short it doesn't make sense to me. I might want to use the same texture in several areas and different elevations. Like here around my house. I live in a national forest so there are nice little signs pointing out what grows here and there along the trails. The clutter in the meadow at my house is different from the clutter a half mile up the hill but the dirt or ground texture is the same. So if I were making an Island for a few km around my house I could use the 1 ground texture. But I would need different clutter in various areas. So I would need to keep changing the texture name and copy the image to a new file with the new name to use a different clutter. I wonder why they didn't use a mask for clutter. I haven't really looked into clutter that much I was mainly using visitor and arma to wrap my brain around creating ground textures with mapzone. I will probably look into this clutter thing now. Maybe there is a way to point the layer config at a null texture or something so you could add more than one surfacecharacter to a texture by slight of hand. Or maybe not, now that I think about it. bulldozer or the game will probably sneeze from the smell of it. Share this post Link to post Share on other sites