vmaclan 10 Posted December 1, 2009 I made a compilation mod below for a story driven campaign for my clan. We have done 3 missions and all have had memory leak issues. About 10 clients will be fine for about 10min then everyone's FPS drops very low and sometime lag. Then some drop to desktop and the server kinda freezes? People say there memory usage is through the roof when they look at task manager? Would any of the mods below create a sort memory leak we seem to be experiencing? SLX (Solus) - http://www.armaholic.com/page.php?id=7045 (Selective modules only) Norrins Fastrope Mod - http://www.armaholic.com/page.php?id=5791 R & E Landrovers - http://www.armaholic.com/page.php?id=8051 UN Peacekeepers - http://www.armaholic.com/page.php?id=6192 USEC Weapons - http://www.armaholic.com/page.php?id=7548 Terrain Avoidance System - http://www.armaholic.com/page.php?id=8118 Little Birds (Cyborg11) - http://www.armaholic.com/page.php?id=5952 GDT Binocular Mod - http://www.armaholic.com/page.php?id=6626 Instant Viewdistance - http://www.armaholic.com/page.php?id=7321 Community Based Addons - http://www.armaholic.com/page.php?id=6231 Desert Mercenaries and BlackOps - http://www.armaholic.com/page.php?id=6471 RH M4/M16 Pack Rearmed (RobertHammer) - http://www.armaholic.com/page.php?id=8056 GDT Mod Javelin (HeinBloed) - http://www.armaholic.com/page.php?id=7426 US Army '09 (Binkowski11) - http://www.armaholic.com/page.php?id=7165 Night lighting effects (Sakura_Chan) - http://www.armaholic.com/page.php?id=7137 Non-blinding sun mod (Sakura_Chan) - http://www.armaholic.com/page.php?id=6468 TBR Grenades A2 (thebarricade) - http://www.armaholic.com/page.php?id=6993 RKSL Flare System (RKSL Studios) - http://www.armaholic.com/page.php?id=6857 Fast Attack Vehicle (F.A.V.) Emery & Rubenwolf - http://www.armaholic.com/page.php?id=7533 ADuke's Helo pack (ADuke) - http://www.armaholic.com/page.php?id=7356 M-Family Replacement (Cole) - http://www.armaholic.com/page.php?id=8084 RKSL Counter Mesures http://www.armaholic.com/page.php?id=6857 TCP Laser Range finder http://www.armaholic.com/page.php?id=7960 WarFx particles http://www.armaholic.com/page.php?id=8182 WarTracers http://www.armaholic.com/page.php?id=8165 Z guba Mods http://www.armaholic.com/page.php?id=7184 (less stick together) Zeus AI http://www.armaholic.com/page.php?id=8250 Marc15yo Desert Vehicles http://www.armaholic.com/page.php?id=8141 Share this post Link to post Share on other sites
Inkompetent 0 Posted December 1, 2009 SLX. I can't exactly specify what with SLX causes the memory leak though. Most of the mod works like it should, but something with it doesn't. You'll have to try your way with disabling one PBO at a time, because as far as I know Solus himself doesn't know yet what causes it. If you manage to find out which part of SLX causes the ~10MB/s memory leak, please post it in the SLX thread to help him out :) Share this post Link to post Share on other sites
shuko 59 Posted December 1, 2009 Yep, we had same problems with SLX. Share this post Link to post Share on other sites
vmaclan 10 Posted December 1, 2009 Thanks guys for your reply, we already had our suspicions :rolleyes: Its weird how it takes around 10 mins to happen and when we tested the missions with on a few clients it ran fine. It was when we had 10+ clients that after 10min all the crazy ness happened. I'll totally disable SLX and then see how things are. Share this post Link to post Share on other sites