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vmaclan

Mod Compilation memory leak?

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I made a compilation mod below for a story driven campaign for my clan. We have done 3 missions and all have had memory leak issues. About 10 clients will be fine for about 10min then everyone's FPS drops very low and sometime lag. Then some drop to desktop and the server kinda freezes? People say there memory usage is through the roof when they look at task manager?

Would any of the mods below create a sort memory leak we seem to be experiencing?

SLX (Solus) - http://www.armaholic.com/page.php?id=7045 (Selective modules only)

Norrins Fastrope Mod - http://www.armaholic.com/page.php?id=5791

R & E Landrovers - http://www.armaholic.com/page.php?id=8051

UN Peacekeepers - http://www.armaholic.com/page.php?id=6192

USEC Weapons - http://www.armaholic.com/page.php?id=7548

Terrain Avoidance System - http://www.armaholic.com/page.php?id=8118

Little Birds (Cyborg11) - http://www.armaholic.com/page.php?id=5952

GDT Binocular Mod - http://www.armaholic.com/page.php?id=6626

Instant Viewdistance - http://www.armaholic.com/page.php?id=7321

Community Based Addons - http://www.armaholic.com/page.php?id=6231

Desert Mercenaries and BlackOps - http://www.armaholic.com/page.php?id=6471

RH M4/M16 Pack Rearmed (RobertHammer) - http://www.armaholic.com/page.php?id=8056

GDT Mod Javelin (HeinBloed) - http://www.armaholic.com/page.php?id=7426

US Army '09 (Binkowski11) - http://www.armaholic.com/page.php?id=7165

Night lighting effects (Sakura_Chan) - http://www.armaholic.com/page.php?id=7137

Non-blinding sun mod (Sakura_Chan) - http://www.armaholic.com/page.php?id=6468

TBR Grenades A2 (thebarricade) - http://www.armaholic.com/page.php?id=6993

RKSL Flare System (RKSL Studios) - http://www.armaholic.com/page.php?id=6857

Fast Attack Vehicle (F.A.V.) Emery & Rubenwolf - http://www.armaholic.com/page.php?id=7533

ADuke's Helo pack (ADuke) - http://www.armaholic.com/page.php?id=7356

M-Family Replacement (Cole) - http://www.armaholic.com/page.php?id=8084

RKSL Counter Mesures http://www.armaholic.com/page.php?id=6857

TCP Laser Range finder http://www.armaholic.com/page.php?id=7960

WarFx particles http://www.armaholic.com/page.php?id=8182

WarTracers http://www.armaholic.com/page.php?id=8165

Z guba Mods http://www.armaholic.com/page.php?id=7184 (less stick together)

Zeus AI http://www.armaholic.com/page.php?id=8250

Marc15yo Desert Vehicles http://www.armaholic.com/page.php?id=8141

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SLX. I can't exactly specify what with SLX causes the memory leak though. Most of the mod works like it should, but something with it doesn't. You'll have to try your way with disabling one PBO at a time, because as far as I know Solus himself doesn't know yet what causes it. If you manage to find out which part of SLX causes the ~10MB/s memory leak, please post it in the SLX thread to help him out :)

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Thanks guys for your reply, we already had our suspicions :rolleyes: Its weird how it takes around 10 mins to happen and when we tested the missions with on a few clients it ran fine. It was when we had 10+ clients that after 10min all the crazy ness happened. I'll totally disable SLX and then see how things are.

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