Grunt85 10 Posted November 27, 2009 Hi. One server admin is having trouble with setting up some addons on his server. Iv tried to find the answer with "search" but no luck. My question to him was: "could we have some mods running on the server?" His answer was: "If i fitted the mods on the server side, everyone would have to download them in order to play the game. If someone come in and did not have the mod fitted it would result in them receiving a message saying they have not got certain files to play it". So, as I understood him, players that dont have those server side mods enabled on their client side machines, they could not connect? I know that it is possible to setup the server like that, because am playing on such servers, where I can play with or without the server enabled mods. But I know nothing about setting up a server, so I need your help. If you know if this is some known thing that needs an extra setup or some tutorial on how to do it would be super. Thank You. Share this post Link to post Share on other sites
.kju 3245 Posted November 28, 2009 It depends. There are server side only addons, like some AI tweaks. There are client side only addons, like interface changes. Addons like new units, weapons or worlds need to be present on both. Try this http://www.kellys-heroes.eu/files/tutorials/dedicated/ Share this post Link to post Share on other sites
Grunt85 10 Posted November 28, 2009 Thx for quick reply. The server in question is ArmA 1 Dedicated, and the mods are Arma Effects and FFAMM. Will the connecting players be obligated to have these two in order to connect, or will they be able to connect without them too (vanilla)? Thx. Share this post Link to post Share on other sites
.kju 3245 Posted November 28, 2009 Arma Effects - client side. FFAMM needs to be used by the current mission. If so needed by both server and clients. Share this post Link to post Share on other sites