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jasonnoguchi

Why is AT4 Reloadable??

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My guess is they didnt want to have to add an extra tube or two to the model.

It would look ugly and you would also have to add the extra sound of those fukrs banging together when you run.

Always hated carrying more than one m72 back in the day. Noisy as hell and always banging the back of your helmet when you hit the dirt.

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hey buddy, you were ex-infantry too? Cool!!! :)

It was the LAW tube back in my days and we always carry only one per section. Yes, each section was meant to take on only 1 tank. If there is more than 1 tank, its no longer our business to engage and we should get reinforcements asap.

I guess BIS could simply make the AT4 just one shot, period. missile soldier would only carry one of those so its hit or over. I mean, with the reloadable anti-tank weapons, even M1A1 isn't safe getting anywhere near an infantry section! In the Armored Fist mission, that 2 squads in the first camp took out all of my 3 tanks! That is totally impossible in real life warfare, right?

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I think they did it just to see how many ways the community could come up with to make it realistic. :D (The guy working up an FSM solution seems closest, to me, but the other scripts are excellent, too.)

Also, I think it is meant to (unnecessarily) balance the RPG-x stuff, which is reloadable.

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Yeah, that's what i thought too until i was told to take out 5 tanks alone at night using 1 sachet and 4 AT rounds (Armed Assault campaign). Then I knew BIS meant it that way all along...hahahah....

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A few possible reasons:

1. The AI AT gunner guys couldn't hit the side of a barn (from the inside).

3 rounds increases the probability of a hit (eventually).

2. Lots of game players like shooting "rockets" and "pwning" tanks.

Whoosh...boom..yeah!

3. The game AI does not simulate real human behaviour on a battlefield.

They need plenty of ordnance for their demented suicidal attacks against

enemy AFVs.

If you insist on one-shot AT-4s then you can always remove two of the

rounds from the man (and prepare to get stomped on by that BMP when

he misses).

---------- Post added at 04:27 PM ---------- Previous post was at 04:24 PM ----------

Yeah, that's what i thought too until i was told to take out 5 tanks alone at night using 1 sachet and 4 AT rounds (Armed Assault campaign). Then I knew BIS meant it that way all along...hahahah....

That mission is an homage to the great uber-special-forces warrior,

and balaclava helmet enthusiast, Col James Gastovski. Consider it a BIS

shoot-em-up games rite of passage.

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Back when I was a grunt, there was still fear of hordes of Ruski armor pouring through the Fulda gap. Unlike many of our allies at the time, we Canadians didnt have the luxury of retiring to let our masses or armor and tac air take care of things (we didnt have em!).

We often trained with everyone in the squad with a LAW on his back, or two in some cases. More than one was always a pain in the ass though, as they tended to bang together when you ran. In training you could do the slings really tight or bunji em together, but that basically made them unusable as it made them difficult to quickly deploy.

I really can't imagine anyone carrying 3 AT4s though, given that they are longer and 3 times the weight of the m72.

Definitely unrealistic (but I still take 3 of the things when I can!)

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I once broke my right knee cap on my LAW tube when the darn thing swung around from my back to my front when I was assaulting an MG position from the flank...sigh...that's why I can't imagine anyone carrying more than one of that abomination.

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I once broke my right knee cap on my LAW tube when the darn thing swung around from my back to my front when I was assaulting an MG position from the flank...sigh...that's why I can't imagine anyone carrying more than one of that abomination.

bugger!

Thats why you have to sling em diagonal and tight. In fact, so tight that the easiest way to get em off was to, grab the bottom end, pull the pin and pop the caps off!

(just be sure you have a hold of the end!)

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