Drew 10 Posted November 6, 2009 hi, I've had a hard time with this and I can't seem to figure out the scrip/command that is needed. I have 3 B-52 bombers in my mission, if they are ALL destroyed by the enemy or from friendly fire, I want the mission to end right then and there. Is this at all possible? Share this post Link to post Share on other sites
shuko 59 Posted November 6, 2009 Name them (bomber1,bomber2,bomber3 or whatever) and make a trigger: Condition: {alive _x} count [bomber1,bomber2,bomber3] < 1 Type: end1 (or any number) Share this post Link to post Share on other sites
Drew 10 Posted November 6, 2009 if thats it, then lol @ me. thanks for your assistance. ---------- Post added at 08:52 PM ---------- Previous post was at 08:46 PM ---------- That doesnt seem to work. I have named them and inserted that trigger in as well. ---------- Post added at 08:55 PM ---------- Previous post was at 08:52 PM ---------- Nvm I think it works now ---------- Post added at 09:16 PM ---------- Previous post was at 08:55 PM ---------- Well it semi works, I have all of the bombers locked but the pilots are still able to bail out and when this happens the trigger doesnt properly execute, any way to solve this? Share this post Link to post Share on other sites
Heatseeker 0 Posted November 7, 2009 If the pilots bail the bombers crash, wright? Anyway you might wanna check if the bombers are disabled instead of dead.. http://community.bistudio.com/wiki/canMove, its better. Share this post Link to post Share on other sites
shuko 59 Posted November 7, 2009 Another is to check for damage. {damage _x < 0.5} Share this post Link to post Share on other sites
Drew 10 Posted November 7, 2009 ty for the replies ill see what I can do Share this post Link to post Share on other sites