eddyd 0 Posted November 5, 2009 (edited) Hey all Im back working on my addons again ,addons from arma1 to arma2. Was working on the controll tower and make a pbo . Start arma2 to the starting screen and say "no entry'bin\config.bin/CfgVehicles/Markerlights.scope'." I know that the lights not working in game :( here is my config : /* Control_Tower by eddyd 16.09.07 */ class CfgPatches { class eddyD_objects { units[] = { "Control_Tower" }; weapons[] = {}; requiredVersion = 1.000000; version = 0.10; }; }; class cfgVehicleClasses { class eddyD_objects { displayName = "eddyD_object"; }; }; class CfgVehicles { class All {}; class Static : all {}; class Building : Static {}; class Strategic : Building {}; class house: Strategic{}; class Control_Tower: house { attendant=1; scope=2; ladders[] = {{"start","end"},{"start1","end1"}}; armor=90000; mapSize=10; vehicleClass="eddyD_objects"; displayName="Control_Tower"; model="\Control_Tower\Control_Tower.p3d"; icon ="\Control_Tower\icon_tower.paa"; }; class MarkerLights { class Redblinking { name="svet1"; color[]={1.000000, 0.100000, 0.100000, 1}; ambient[]={1.000000, 0.100000, 0.100000, 1}; brightness=0.00500; blinking=0; }; class Whiteblinking { name="svet2"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.00800; blinking=0; }; class Whiteblinking2 { name="svet3"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.00400; blinking=0; }; class Whiteblinking3 { name="svet4"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.00400; blinking=0; }; class Whiteblinking4 { name="svet5"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.00400; blinking=0; }; class Whiteblinking5 { name="svet6"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.00400; blinking=0; }; class Whiteblinking6 { name="svet7"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.00400; blinking=0; }; }; }; hope some one can helping me with this . cya eddyD Edited November 6, 2009 by Planck Share this post Link to post Share on other sites
Planck 1 Posted November 6, 2009 Presumably the lights are part of the control tower and should be part of its config definition instead of a seperate definition, as the control tower already has a scope of 2 this will cover the lights also. /* Control_Tower by eddyd 16.09.07 */ class CfgPatches { class eddyD_objects { units[] = { "Control_Tower" }; weapons[] = {}; requiredVersion = 1.000000; version = 0.10; }; }; class cfgVehicleClasses { class eddyD_objects { displayName = "eddyD_object"; }; }; class CfgVehicles { class House; class Control_Tower: House { attendant=1; scope=2; ladders[] = {{"start","end"},{"start1","end1"}}; armor=90000; mapSize=10; vehicleClass="eddyD_objects"; displayName="Control_Tower"; model="\Control_Tower\Control_Tower.p3d"; icon ="\Control_Tower\icon_tower.paa"; class MarkerLights { class Redblinking { name="svet1"; color[]={1.000000, 0.100000, 0.100000, 1}; ambient[]={1.000000, 0.100000, 0.100000, 1}; brightness=0.00500; blinking=0; }; class Whiteblinking { name="svet2"; color[]={1.000000, 1.000000, 1.000000, 1}; ambient[]={1.000000, 1.000000, 1.000000, 1}; brightness=0.00800; blinking=0; }; class Whiteblinking2: Whiteblinking1 { name="svet3"; brightness=0.00400; }; class Whiteblinking3: Whiteblinking2 { name="svet4"; }; class Whiteblinking4: Whiteblinking2 { name="svet5"; }; class Whiteblinking5: Whiteblinking2 { name="svet6"; }; class Whiteblinking6: Whiteblinking2 { name="svet7"; }; }; }; }; Hopefully this has helped a little. Planck Share this post Link to post Share on other sites