roberthammer 582 Posted October 25, 2009 (edited) Hello, Spotted this "bug" while testing new weapons and i can't fix it somehow :( Problem is - when you enter or walking in the shadow (building or tree) , the aimpoint dot changes colour from red to green! When you go outside of shadow aimpoint dot returns to the normal red Here's the dot how it looks at normal and here you see the change (while you walking in the shadow) I know it is rvmat problem ,but am using A2 dot rvmat ambient[] = {0.0, 100.0, 0.0, 1.0}; diffuse[] = {0.0, 0.0, 0.0, 1.0}; forcedDiffuse[] = {1.0, 1.0, 1.0, 0.0}; emmisive[] = {1.0, 1.0, 1.0, 1.0}; specular[] = {0.0, 0.0, 0.0, 1.0}; specularPower = 1.0; renderFlags[] = {"AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic"; I have tryed all combinations of render flags like NoZWrite or NoAlphaWrite and no luck :( btw on bis aimpoint or holo the problem is not there , so i maybe using wrong rvmat or something , if you know about this problem , pls help me :D Edited October 25, 2009 by RobertHammer Share this post Link to post Share on other sites
roberthammer 582 Posted October 25, 2009 nvm lol i got it fixed thank god :D that point.rvmat is for green kobra dot and i finded the right one for aimpoint dot/holo and that is kolimator.rvmat - no more colour change in the shadows :p Share this post Link to post Share on other sites
Kristian 47 Posted October 27, 2009 Nwould be useful for self-adjusting ones. When there is clear, dot is red, when its darker, dot is greeen :D Share this post Link to post Share on other sites