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Mclan

ArmA2 city war or battle field

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I play OFP from demo to now Arma2, seems Arma2 more on city war than battle field, it indeed increase a lot for requirement on a powerful machine.

In my view, if play a mission such as Behind enemy line, the game run much fine, a lot of OFP feeling. However, default SP mission, such as counter attack, it's quite laggy for me.

Now there are many posts for AI, I wonder if it's designed for more city war. because my personal opinion, OFP series are not good for CQB, but battle field background will be much better. I feel OFP have much fun than Arma, Arma2 is better than Arma on some point, but AI is always not, which is discussed by many ones, different opinions yet.

So I wonder if Arma2 will take more to move to this trend, because I always think it's not advantage for OFP style. OFP simulate military role in game, it's fresh air at that time, and classic even from today's view. Now we still have something to improve, such as aim point occupy almost 1/4 screen with single eye, sleepy cars in movement, AI etc.

Edited by Mclan

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Well that's pretty clear. OFP/ArmA series suit open field combats better than CQB. Which is true, even if in ArmA2 i can now enjoy in town battles (not in house ones....), which i couldn't in OFP.

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..Could someone translate this for me?

It isn't that terrible english, if you just spent a few seconds actually reading it instead of just jumping on the whiners bandwagon.

BIS has been slowly moving closer to a setup that will accommondate CQB better that it has previously, however, the game is still a mid- to long range infantry simulation in my mind.

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AI seems to have better MOUT capabilities now than before. But the MOUT areas play out badly (for me at least) due to lowered framerates. CQB is pretty much non existant still (I use CQB for indoor room clearing, and MOUT for outdoor city fighting), and also the CQB environments doesn't really exist. Rooms are pretty much naked with no cover oppurtunities.

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