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CarlGustaffa

Idea for infantry 3rd person mode

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I've always been this advocate against the use of any infantry 3rd person view, because it enables you to "cheat". Well, so I thought. I'm about to go 180° on that. Well, 120°-150° at least. In a discussion elsewhere, someone smacked this one in my face:

you dont have third person view in real life for sure, but you do have a small mirror on a metal rod, which is used for looking around corners

That's the first time afaik that I've recieved a good argument for having 3rd person enabled. And when I think about it, yes I have seen this technique being used.

Is it possible to detect when a player is in 3rd person view (client script)? If not, it would be nice to have such a check. Then for addon makers, we could just overlay a black screen with a circular hole in it representing the mirror. Using 3rd person as now still feels a bit over the top, but the small hole approach (even if not fully accurate) would be a lot easier to live with for those who still think it is a big cheat.

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Thanx for relating to the important combat problem of environment awareness.

For this may be offtopic here, cogamers interested in discussion on 3rd view versus egoshooterview - please read/comment on this topic here.

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While a mirror would be cool, i don't really think adjusting 3rd person mode is a good way to accomplish this. Someone made a tactical periscope for looking over walls and obstacles without exposing yourself in ArmA1, surely something similar could be done for peeking round corners?

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That's the first time afaik that I've recieved a good argument for having 3rd person enabled.

Aside from "disables the crappy bluring"? :p

Either way we break down the 1st vs 3rd person it really comes down to a choice between bad or worse.

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