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rip31st

Island doesnt show up in editor list

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I must have it configured wrong...

class CfgPatches

{

class normandy

{

units[]=

{

"normandy"

};

weapons[]={};

requiredVersion=0.100000;

requiredAddons[]=

{

"CAData",

"CABuildings",

"CAMisc",

"CABuildings2",

"CARoads2"

};

};

};

class CfgVehicles

{

class ThingEffect;

class ThingEffectLight;

class ThingEffectFeather;

class FXCrWindLeaf1: ThingEffectLight

{

scope=1;

model="ca\plants2\clutter\cr_leaf.p3d";

displayName="Internal: FxCrWindLeaf1";

airFriction2[]={2,2,8};

airFriction1[]={1,1,4};

airFriction0[]={0.300000,0.300000,0.100000};

airRotation=0.350000;

minHeight=0.300000;

avgHeight=5.500000;

maxHeight=10.000000;

};

class FXCrWindLeaf2: FXCrWindLeaf1

{

model="ca\plants2\clutter\cr_leaf2.p3d";

displayName="Internal: FxCrWindLeaf2";

};

class FXCrWindLeaf3: FXCrWindLeaf1

{

model="ca\plants2\clutter\cr_leaf3.p3d";

displayName="Internal: FxCrWindLeaf3";

};

};

class CfgWorlds

{

class DefaultWorld

{

class Weather;

};

class CAWorld: DefaultWorld

{

class Grid

{

};

class DayLightingBrightAlmost;

class DayLightingRainy;

class DefaultClutter;

class Weather: Weather

{

class Lighting;

};

};

class DefaultLighting;

class normandy: CAWorld

{

access=3;

worldId=4;

cutscenes[]=

{

"ChernarusIntro1"

};

description="Normandy";

icon="";

worldName="ca\normandy\normandy.wrp";

pictureMap="";

pictureShot="ca\chernarus\data\ui_selectisland_chernarus_ca.paa";

plateFormat="ML$ - #####";

plateLetters="ABCDEGHIKLMNOPRSTVXZ";

longitude=30;

latitude=-45;

class OutsideTerrain

{

satellite="ca\CHERNARUS\data\s_satout_co.paa";

enableTerrainSynth=1;

class Layers

{

class Layer0

{

nopx="ca\CHERNARUS\data\cr_trava1_detail_nopx.paa";

texture="ca\CHERNARUS\data\cr_trava1_detail_co.paa";

};

};

};

Do you see anything wrong?

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I got it figured out. thx

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Hey guys,

I´ve got the same problem as the threatstarter has, so I found this threat and didn´t want to start a new thread...

Everythings works out perfectly without any issues, even binarizing. But I nontheless cant select the Island in the editor.

this is my config.cpp after binarizing:

////////////////////////////////////////////////////////////////////

//Produced from mikero's Dos Tools using dll 2.82

//http://dev-heaven.net/projects/list_files/mikero-pbodll

////////////////////////////////////////////////////////////////////

#define _ARMA_

//Class config.bin{

class CfgPatches

{

class MEM_Tabanoa

{

units[] = {"MEM_Tabanoa"};

weapons[] = {};

requiredVersion = 1.03;

requiredAddons[] = {"Utes"};

version = "2009-9-1";

fileName = "MEM_Tabanoa.pbo";

author = "MemphisBelle";

mail = "memphis@virtual-falcons.com";

};

};

class CfgWorlds

{

class CAWorld;

class Utes: CAWorld

{

class Grid;

class DefaultClutter;

};

class MEM_Tabanoa: Utes

{

description = "Test Insel";

worldName = "\MEM\MEM_Tabanoa\MEM_Tabanoa.wrp";

pictureShot = "\MEM\MEM_Tabanoa\data\SM_Picture_ca.paa";

centerPosition[] = {2720,2462,500};

seagullPos[] = {2720,2462,500};

longitude = 30;

latitude = -45;

class Clutter

{

class sm_AutumnFlowers: DefaultClutter

{

model = "ca\plants2\clutter\c_autumn_flowers.p3d";

affectedByWind = 0.4;

swLighting = "true";

scaleMin = 0.7;

scaleMax = 1.0;

};

class sm_GrassCrooked: DefaultClutter

{

model = "ca\plants2\clutter\c_GrassCrooked.p3d";

affectedByWind = 0.3;

swLighting = "true";

scaleMin = 0.7;

scaleMax = 1.4;

};

class sm_GrassCrookedGreen: DefaultClutter

{

model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d";

affectedByWind = 0.3;

swLighting = "true";

scaleMin = 0.9;

scaleMax = 1.3;

};

class sm_WeedDead: DefaultClutter

{

model = "ca\plants2\clutter\c_WeedDead.p3d";

affectedByWind = 0.3;

swLighting = "true";

scaleMin = 0.75;

scaleMax = 1.1;

};

};

class Names{};

};

};

class CfgWorldList

{

class MEM_Tabanoa{};

};

class CfgMissions

{

class Cutscenes

{

class MEM_TabanoaIntro

{

directory = "MEM\MEM_Tabanoa\data\scenes\Intro.MEM_Tabanoa";

};

};

};

class CfgSurfaces

{

class Default{};

class SMgrassSurface: Default

{

files = "sm_grass_*";

rough = 0.1;

dust = 0.1;

soundEnviron = "grass";

character = "sm_grassClutter";

};

};

class CfgSurfaceCharacters

{

class sm_grassClutter

{

probability[] = {0.79,0.1,0.1,0.01};

names[] = {"sm_GrassCrookedGreen","sm_GrassCrooked","sm_AutumnFlowers","sm_WeedDead"};

};

};

//};

This is my config.cpp right befor binarizing:

class CfgPatches

{

class MEM_Tabanoa

{

units[] = {MEM_Tabanoa};

weapons[] = {};

requiredVersion = 1.03;

requiredAddons[] = {"Utes"};

version = "2009-9-1";

fileName = "MEM_Tabanoa.pbo";

author = "MemphisBelle";

mail = "memphis@virtual-falcons.com";

};

};

class CfgWorlds

{

class CAWorld;

class Utes: CAWorld

{

class Grid;

class DefaultClutter;

};

class MEM_Tabanoa: Utes

{

description = "Test Insel";

worldName= "\MEM\MEM_Tabanoa\MEM_Tabanoa.wrp";

pictureShot = "\MEM\MEM_Tabanoa\data\SM_Picture_ca.paa";

centerPosition[] = {2720,2462,500};

seagullPos[] = {2720,2462,500};

longitude = 30; // positive is east, in degrees?

latitude = -45; // positive is south, in degrees?

class Clutter

{

#include "cfgClutter.hpp"

};

class Names

{

#include "MEM_Tabanoa.hpp"

};

};

};

class CfgWorldList

{

class MEM_Tabanoa {};

};

class CfgMissions

{

class Cutscenes

{

class MEM_TabanoaIntro

{

directory = "MEM\MEM_Tabanoa\data\scenes\Intro.MEM_Tabanoa";

};

};

};

//SURFACES

#include "cfgSurfaces.hpp"

Hope one can help me find the Problem.

Thanx

Memphis

---------- Post added at 12:14 PM ---------- Previous post was at 11:38 AM ----------

I found the reason why it is not working, but I dont know how to fix it.

For some reasons the islandname.wrp is not included in the pbp file after I extracted it again, does anybody know why this happen and how to fix it?

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Try taking the leading "\" off these two...

worldName= "\MEM\MEM_Tabanoa\MEM_Tabanoa.wrp";

pictureShot = "\MEM\MEM_Tabanoa\data\SM_Picture_ca.paa";

make them...

worldName= "MEM\MEM_Tabanoa\MEM_Tabanoa.wrp";

pictureShot = "MEM\MEM_Tabanoa\data\SM_Picture_ca.paa";

B

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Just noticed this thread. How stupid mistakes can one make... I had a spellingissue in plants2, I wrote plant2.

@Tarantul_A (if you ever read this)

you´re so right...reading the logfile is pretty helpful.

Problem solved, thanks

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