rip31st 98 Posted October 5, 2009 I must have it configured wrong... class CfgPatches { class normandy { units[]= { "normandy" }; weapons[]={}; requiredVersion=0.100000; requiredAddons[]= { "CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2" }; }; }; class CfgVehicles { class ThingEffect; class ThingEffectLight; class ThingEffectFeather; class FXCrWindLeaf1: ThingEffectLight { scope=1; model="ca\plants2\clutter\cr_leaf.p3d"; displayName="Internal: FxCrWindLeaf1"; airFriction2[]={2,2,8}; airFriction1[]={1,1,4}; airFriction0[]={0.300000,0.300000,0.100000}; airRotation=0.350000; minHeight=0.300000; avgHeight=5.500000; maxHeight=10.000000; }; class FXCrWindLeaf2: FXCrWindLeaf1 { model="ca\plants2\clutter\cr_leaf2.p3d"; displayName="Internal: FxCrWindLeaf2"; }; class FXCrWindLeaf3: FXCrWindLeaf1 { model="ca\plants2\clutter\cr_leaf3.p3d"; displayName="Internal: FxCrWindLeaf3"; }; }; class CfgWorlds { class DefaultWorld { class Weather; }; class CAWorld: DefaultWorld { class Grid { }; class DayLightingBrightAlmost; class DayLightingRainy; class DefaultClutter; class Weather: Weather { class Lighting; }; }; class DefaultLighting; class normandy: CAWorld { access=3; worldId=4; cutscenes[]= { "ChernarusIntro1" }; description="Normandy"; icon=""; worldName="ca\normandy\normandy.wrp"; pictureMap=""; pictureShot="ca\chernarus\data\ui_selectisland_chernarus_ca.paa"; plateFormat="ML$ - #####"; plateLetters="ABCDEGHIKLMNOPRSTVXZ"; longitude=30; latitude=-45; class OutsideTerrain { satellite="ca\CHERNARUS\data\s_satout_co.paa"; enableTerrainSynth=1; class Layers { class Layer0 { nopx="ca\CHERNARUS\data\cr_trava1_detail_nopx.paa"; texture="ca\CHERNARUS\data\cr_trava1_detail_co.paa"; }; }; }; Do you see anything wrong? Share this post Link to post Share on other sites
rip31st 98 Posted October 6, 2009 I got it figured out. thx Share this post Link to post Share on other sites
memphisbelle 99 Posted March 25, 2010 Hey guys, I´ve got the same problem as the threatstarter has, so I found this threat and didn´t want to start a new thread... Everythings works out perfectly without any issues, even binarizing. But I nontheless cant select the Island in the editor. this is my config.cpp after binarizing: //////////////////////////////////////////////////////////////////// //Produced from mikero's Dos Tools using dll 2.82 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class config.bin{ class CfgPatches { class MEM_Tabanoa { units[] = {"MEM_Tabanoa"}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "2009-9-1"; fileName = "MEM_Tabanoa.pbo"; author = "MemphisBelle"; mail = "memphis@virtual-falcons.com"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class MEM_Tabanoa: Utes { description = "Test Insel"; worldName = "\MEM\MEM_Tabanoa\MEM_Tabanoa.wrp"; pictureShot = "\MEM\MEM_Tabanoa\data\SM_Picture_ca.paa"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; latitude = -45; class Clutter { class sm_AutumnFlowers: DefaultClutter { model = "ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.4; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; class sm_GrassCrooked: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.3; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.4; }; class sm_GrassCrookedGreen: DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.3; swLighting = "true"; scaleMin = 0.9; scaleMax = 1.3; }; class sm_WeedDead: DefaultClutter { model = "ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.3; swLighting = "true"; scaleMin = 0.75; scaleMax = 1.1; }; }; class Names{}; }; }; class CfgWorldList { class MEM_Tabanoa{}; }; class CfgMissions { class Cutscenes { class MEM_TabanoaIntro { directory = "MEM\MEM_Tabanoa\data\scenes\Intro.MEM_Tabanoa"; }; }; }; class CfgSurfaces { class Default{}; class SMgrassSurface: Default { files = "sm_grass_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "sm_grassClutter"; }; }; class CfgSurfaceCharacters { class sm_grassClutter { probability[] = {0.79,0.1,0.1,0.01}; names[] = {"sm_GrassCrookedGreen","sm_GrassCrooked","sm_AutumnFlowers","sm_WeedDead"}; }; }; //}; This is my config.cpp right befor binarizing: class CfgPatches { class MEM_Tabanoa { units[] = {MEM_Tabanoa}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "2009-9-1"; fileName = "MEM_Tabanoa.pbo"; author = "MemphisBelle"; mail = "memphis@virtual-falcons.com"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class MEM_Tabanoa: Utes { description = "Test Insel"; worldName= "\MEM\MEM_Tabanoa\MEM_Tabanoa.wrp"; pictureShot = "\MEM\MEM_Tabanoa\data\SM_Picture_ca.paa"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? class Clutter { #include "cfgClutter.hpp" }; class Names { #include "MEM_Tabanoa.hpp" }; }; }; class CfgWorldList { class MEM_Tabanoa {}; }; class CfgMissions { class Cutscenes { class MEM_TabanoaIntro { directory = "MEM\MEM_Tabanoa\data\scenes\Intro.MEM_Tabanoa"; }; }; }; //SURFACES #include "cfgSurfaces.hpp" Hope one can help me find the Problem. Thanx Memphis ---------- Post added at 12:14 PM ---------- Previous post was at 11:38 AM ---------- I found the reason why it is not working, but I dont know how to fix it. For some reasons the islandname.wrp is not included in the pbp file after I extracted it again, does anybody know why this happen and how to fix it? Share this post Link to post Share on other sites
bushlurker 46 Posted March 25, 2010 Try taking the leading "\" off these two... worldName= "\MEM\MEM_Tabanoa\MEM_Tabanoa.wrp";pictureShot = "\MEM\MEM_Tabanoa\data\SM_Picture_ca.paa"; make them... worldName= "MEM\MEM_Tabanoa\MEM_Tabanoa.wrp";pictureShot = "MEM\MEM_Tabanoa\data\SM_Picture_ca.paa"; B Share this post Link to post Share on other sites
memphisbelle 99 Posted March 25, 2010 Just noticed this thread. How stupid mistakes can one make... I had a spellingissue in plants2, I wrote plant2. @Tarantul_A (if you ever read this) you´re so right...reading the logfile is pretty helpful. Problem solved, thanks Share this post Link to post Share on other sites