Pappy60 10 Posted October 1, 2009 Is there a method of using the built in game radio calls/voices in a mission? What I mean is the game has voices and radio calls built in when you play SP, is there a way to use these voices and calls in mission builder or scripts? I have seen some postings about using custom radio calls and voices with custom made sound files, but nothing on using the built in voices / radio calls of the game? If it must be done via custom files is there a preferred sound editor ? I really want them to sound like they are coming over a radio with ambient fire or helo in the background.... Where is that radio "beep" stored? At the very least I want to use that on my sidechats to get the pilots attention. Share this post Link to post Share on other sites
rekrul 7 Posted October 1, 2009 I was looking for the same thing, so I just replied to subscribe to the thread. :) (I know I can just subscribe, but I also wanted increase demand) Share this post Link to post Share on other sites
Pappy60 10 Posted October 1, 2009 I did find this link for using Audacity sound editor for creating realistic custom radio calls: http://www.brickfilms.com/index.php?action=tutorials&op=view&tutorialname=Radio%20Transmission%20Sound%20Effect%20in%20Audacity But for many of the calls it would be way easier to just use the built in calls..... Share this post Link to post Share on other sites
nichevo 2 Posted October 2, 2009 I've wondered this. I'm fairly sure it is possible. At least in theory. If you look in the "effects" section of a trigger you can see all sorts of voice commands. Picking a few at random you can hear some very nice, generic, radio messages -- these are not even from the campaign as far as I can tell. The only problem is the majority have blank labels so it is impossible to find what you're after. The best solution would obviously be for a patch to fix the missing labels. The second best solution would be for an enterprising person to go through each position in the list and write down what it says. Such a person would need amazing patience though. I know that one of the properly labeled sounds was for a person weeping, and I managed to grab the label from that and use it directly in a script with PlaySound. One could probably do the same with the radio calls if only the labels weren't missing! Share this post Link to post Share on other sites