sick1 13 Posted October 1, 2009 I couldn't find anything on this, but I'm making a pretty cool campaign for the community and this problem is killing me. Whenever i add a sound to the game it varies in volume. For example each time you start the mission it will play at normal or it will play louder then normal. All my missions start with a report from HQ but it's either normal or too loud. I hope I explained this correctly. Here's whats in my Description file. Any help would be awesome because this campaign is going to be a top contender for the community. class CfgSounds{ sounds[]= {d4}; class d4{ name = "d4"; sound[] = {\sounds\d4.ogg, db+5, 1.0}; titles[] = { }; }; }; Share this post Link to post Share on other sites
PeterBitt 10 Posted April 11, 2011 (edited) sorry for bumping this old thread, but better than open a new one :p is there any solution to this mentioned loudness bug with playsound? no matter wether i use mono or stereo files, the sound always has massive differences in sound volume everytime it plays. are we doing something wrong or is that a known issue? i did not found a ticket on CIT for this. edit: nevermind... playSound [soundName,forcePlay] Edited April 11, 2011 by PeterBitt Share this post Link to post Share on other sites