Jump to content
Sign in to follow this  
Firehead

Textures and Night Vision

Recommended Posts

Mods, sorry if this is in the wrong place, or has been discussed before(which it probably has). If it has, could you point me in the right direction? My search turned up nothing useful that answers my questions.

Just like in real life, low light objects like stars are brighter through NODs than without. Now my question is: is there a way to make textures or objects only appear when looking through NODs, or at least appear to be only visible when they are on even though they are always there? My goal is to make various IR objects for characters and weapon systems. Someone help me out as to how this can be accomplished. Thanks.

Share this post


Link to post
Share on other sites

Just wait will Operation Arrowhead comes out. Proper Forward Looking Infra Red will be included there.

Share this post


Link to post
Share on other sites

Correct me if wrong but i don't think NV will be able to utilise the thermal materials in some way.

Maybe there will be something hardcoded that will make this possible, for example the laser material will afaik have some kind of special material unless it is pure code work that makes it visible in NV.

Bit offtopic: Somehow i hope they will because i was wondering if those new generation NVgoggles features could be used (refuring to normal nightvison goggles but with the new feature that they calculate and overlay/hightlight heatsignatures so heatsignature above a certain temperature are drawn in an red overlay).

3880616644_a0b5dbe228_m.jpg

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×