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NoRailgunner

DebugFSM lines in arma2.rpt

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I played some of default Arma2 missions and the rpt file got filled with many lines of "DebugFSM" (~10MB) mainly those are:

DebugFSM: 2,-1 "agony" condition: 0 ""

DebugFSM: 2,-1 "ca\Modules\AIS\data\fsms\agony.fsm" state: 3 "A_T___E_A_S_E"

DebugFSM: 3,-1 "agony" condition: 6 ""

DebugFSM: 3,-1 "ca\Modules\AIS\data\fsms\agony.fsm" state: 25 "AIS_Agony_Freeze"

and others with "animation".

What does those lines really mean - bugged FSM/AI or mission design?

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I did notice some FSM lines in my RPT as well. Unfortunatelly i have no idea what mission/addons etc i was running. But it was the first time i saw it with the latest patch.

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All that "agony" stuff sounds like it's being caused by the advanced wounding modules.

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Simple to repro - play Counterattack and Bear Rising.

Just wonder if BIS devs have time and like to play & use Arma2 or do they "only" produce content?

Edit:

More things seems to be screwed up with latest beta :confused:

got 17MB only playing with vanilla Arma2 beta

DebugFSM: 89,-1 "System for Including Land Vehicles Into Environment" condition: 1 ""

DebugFSM: 89,-1 "ca\modules\silvie\data\fsms\silvie.fsm" state: 7 "Wait_2s"

DebugFSM: 41,-1 "Ambient Life In Civilian Environment" condition: 1 ""

DebugFSM: 41,-1 "ca\modules\alice\data\fsms\alice.fsm" state: 9 "Wait"

DebugFSM: 273,-1 "Idle Special Anim" condition: 0 ""

DebugFSM: 273,-1 "CA\animals2\Data\scripts\idleSpecialAnim.fsm" state: 3 "set_Timer"

...and all time favourite lines eg:

Error: cannot load sound 'ca\dubbing\global\radio\female03\cz\numbers\one2.wss', header cannot be loaded.

Would be really nice if BIS will fix issues with all modules and dont "forget"/drop it because of OA development.

Edited by NoRailgunner

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