Ether Dragon 0 Posted March 27, 2002 A friend and I tried to set up and use the in-game voice system for OF two nights running. We've failed to hear one another on both attempts. We've both set up the microphone in the settings successfully. In game, we can see the global channel icon pop up when we hit the default Caps Lock key for the chat. What are we missing? I've been hosting the server - do we need to have a dedicated server or something? Thanks for your help. Share this post Link to post Share on other sites
Ether Dragon 0 Posted March 28, 2002 Bump...don't make me do it again. Share this post Link to post Share on other sites
ALDEGA 0 Posted March 28, 2002 You ARE sure both soundcards are full-duplex (playback & record simultaneously)? dunno, but in a certain mode, you can only hear others when they are close to you. Share this post Link to post Share on other sites
Ether Dragon 0 Posted March 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ALDEGA @ Mar. 28 2002,09:48)</td></tr><tr><td id="QUOTE">You ARE sure both soundcards are full-duplex (playback & record simultaneously)? dunno, but in a certain mode, you can only hear others when they are close to you.<span id='postcolor'> Since we didn't know what to expect once in-game, we tried using voice through out. Â When we couldn't talk in the connection screen, we moved on to the mission set-up screen and tried again. Â When that didn't work, the map and mission objectives screen. Â Finally we arrived in-game, standing next to one another with the rest of our co-op AI buddies, and still no voice. Yes, both of us have full duplex capability, and we're confident that our voice communication set-up worked (where you read the text and adjust your microphone performance levels.) One of the reasons my friends and I were looking forward to this game was because of it's in-game voice program. Â We never could get external voice programs to work with Rogue Spear (NATO 3 mod) because it requires a dedicated server to host the voice program, which we don't have. Â Basically, we could talk over such programs up until we launched the game, and then everyone could talk except the host. I think I forgot to mention my system specs in this thread, so here they are: nForce 420D motherboard (integrated GeForce 2, 5.1 sound) AMD Athlon XP 1900+ 1GB RAM Windows XP OFP upgraded to 4.0 Cable Modem Sorry, don't know much about my friend's comp except that it's on a DSL. Share this post Link to post Share on other sites
Ether Dragon 0 Posted March 29, 2002 Bump...I warned you! Share this post Link to post Share on other sites
ralphwiggum 6 Posted March 29, 2002 Did you try setting the thing up using OFP preferenece? Not the one inside of the game, but rather outside. goto Start->Programs->CodeMasters->Operation Flashpoint and then choose Operation Flashpoint Preferenece on the bottom right hand side, there should be a voice setup button. if this doesn't work, try Roger Wilco. I hear it was a good alternative. Share this post Link to post Share on other sites
Mister Frag 0 Posted March 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Mar. 30 2002,01:30)</td></tr><tr><td id="QUOTE"><Snip> if this doesn't work, try Roger Wilco. I hear it was a good alternative.<span id='postcolor'> Other possibilities include Team Speak and Battlecom (if you can find it). Team Speak is starting to replace Roger Wilco, it is supposed to offer better performance and more features. The guys behind Battlecom are the ones who created Microsoft's GameVoice after the company was bought out by the giant from Redmond. Still, it would be best to get the built-in voice feature to work, since that is what the vast majority of OFP players use, and since that is the only way to get things like the "Vehicle" or "Direct" speaking mode. Share this post Link to post Share on other sites
Ether Dragon 0 Posted March 29, 2002 Is there a setup option inside the game too? I never saw one. Yes, I used the external voice setup in the preferences panel. I have both Roger Wilco and Team Speak, but we haven't tried either one with the game yet. I guess Rogue Spear made us shy away from the idea. I'd prefer to use the in-game voice comms, simply because, well, it's there. I really kind of expected someone to reply shortly after I originally posted this thread with some simple answer that all the veterans have known about forever. I'd rather feel like a dork from having missed the obvious and be able to play the game. Share this post Link to post Share on other sites
Ether Dragon 0 Posted March 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ Mar. 29 2002,13:19)</td></tr><tr><td id="QUOTE">Still, it would be best to get the built-in voice feature to work, since that is what the vast majority of OFP players use, and since that is the only way to get things like the "Vehicle" or "Direct" speaking mode.<span id='postcolor'> Um, there are other voice chat modes? How do you access them? The only one I've seen is the global one that you turn on with the Caps Lock. Share this post Link to post Share on other sites
Mister Frag 0 Posted March 29, 2002 The "Global" mode is the default, which means that everyone can hear you, regardless of what side you are on, and where on the map they are. Here are the modes: Global: Anyone can hear you, anywhere Side: Only the people on your side can hear you, but anywhere Group: Only the people in your group can hear you, but anywhere Vehicle: Only the people in your vehicle can hear you, but regardless of what side they are on. Direct: Anyone near you can hear you, regardless of what side they are on. Volume decreases with distance, you may actually have to shout for someone to be able to hear you if they are 100 meters away from you. The default keys for cycling through the channels are the comma and period keys. There is no additional setup besides the one in the Preferences program. All you should have to do is toggle VoIP on by pressing Caps Lock. However, I have found that anytime someone new joins the server, all players already on the server should toggle VoIP off and back on, or the new player won't be able to hear the ones already there. If you are still having problems, I would do the following: 1. Run the DirectX diagnostics (DXDIAG) and test the sound hardware. 2. Run Sound Recorder (under Accessories -> Entertainment) and verify that you can record WAV files. 3. If you have a firewall, make sure that all the DirectX and OFP-specific ports are open, and set up NAT/PAT if needed -- you can search Avon Lady's FAQ for "firewall" to get a complete list of ports. Share this post Link to post Share on other sites