beton 2 Posted September 26, 2009 (edited) I hav a small problem with my Island. Whenever i mount it as an addon, i have no clutter on Chernarus. Does this happen to be from having the same texturenames like cr_skala... etc.? Any ideas? Edited September 27, 2009 by Beton fixed Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 27, 2009 (edited) You are obviously using the default or sample config file. You will have to do you're own Clutter configs, like below. I don't think you have to change the texture names, just make new the new various Clutter configs. class Clutter { class GSGrassDryBunch : DefaultClutter { model = "ca\plants2\clutter\c_deadGrassBunch.p3d"; affectedByWind = 0.35; swLighting = 1; scaleMin = 0.4; scaleMax = 0.7; }; class GSGrassDryLongBunch : DefaultClutter { model = "ca\plants2\clutter\c_grassDryLongBunch.p3d"; affectedByWind = 0.35; swLighting = 1; scaleMin = 0.6; scaleMax = 1.1; }; class CfgSurfaces { class Default {}; class Water {}; class GSGround : Default { access = ReadOnly; files = "deepdesert*"; rough = 0.1; dust = 0.2; soundEnviron = "dirt"; character = "GSSparseGrassClutter"; soundHit = "soft_ground"; }; class GSGravel : Default { access = ReadOnly; files = "desert1*"; rough = 0.1; dust = 0.35; soundEnviron = "gravel"; character = "GSHeatherClutter"; soundHit = "hard_ground"; }; class CfgSurfaceCharacters { class GSSparseGrassClutter { names[] = {"GSGrassDryBunch"}; probability[] = {0.07}; }; class GSGrassClutter { probability[] = {0.95, 0.02, 0.03}; names[] = {"GSGrassDryBunch", "GSGrassDryLongBunch", "GSAutumnFlowers"}; }; class GSHeatherClutter { probability[] = {0.1, 0.25, 0.07, 0.03}; names[] = {"GSBlueBerry", "GSHeatherBrush", "GSGrassDryBunch", "GSWeedSedge"}; }; Edited September 27, 2009 by [APS]Gnat Share this post Link to post Share on other sites
beton 2 Posted September 27, 2009 Hm... thats what i did: class clutter { class BTGrassTall : DefaultClutter { model = "ca\plants2\clutter\c_GrassTall.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; ........ class CfgSurfaces { class Default {}; class Water {}; class BTHeideKraut : Default { access = ReadOnly; files = "cr_Hlina_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "BTHeatherClutter"; soundHit = "soft_ground"; }; ....... class CfgSurfaceCharacters { class BTGrassClutter { probability[] = {0.79, 0.1, 0.1, 0.01}; names[] = {"BTGrassCrookedGreen", "BTGrassCrooked", "BTAutumnFlowers", "BTWeedDead"}; }; ...... maybe i have to rename the groundtextures and the rvmat too, as it seems you have used custom texturenames. thanks anyway Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 27, 2009 I thought not, because I was using the default Utes Clutter and it was striping all Utes of clutter, so I changed it and the issue disappeared. But maybe it is the textures ..... Share this post Link to post Share on other sites
luki 53 Posted September 27, 2009 Use your OWN config,texture,clutter,surface Names and you wont have such proples...stuff i pray since a1. Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 27, 2009 .... such proples...stuff i pray since a1. You only just get home from a hard night in the bars? lol :p Share this post Link to post Share on other sites
beton 2 Posted September 27, 2009 Ok.. i renamed the groundtextures, rvmat and the corresponding paths in the configs. Everything works fine now thanks:yay: Share this post Link to post Share on other sites