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beton

Island destroys chernarus clutter

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I hav a small problem with my Island. Whenever i mount it as an addon, i have no clutter on Chernarus. Does this happen to be from having the same texturenames like cr_skala... etc.?

Any ideas?

Edited by Beton
fixed

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You are obviously using the default or sample config file.

You will have to do you're own Clutter configs, like below.

I don't think you have to change the texture names, just make new the new various Clutter configs.

class Clutter {

class GSGrassDryBunch : DefaultClutter {

model = "ca\plants2\clutter\c_deadGrassBunch.p3d";

affectedByWind = 0.35;

swLighting = 1;

scaleMin = 0.4;

scaleMax = 0.7;

};

class GSGrassDryLongBunch : DefaultClutter {

model = "ca\plants2\clutter\c_grassDryLongBunch.p3d";

affectedByWind = 0.35;

swLighting = 1;

scaleMin = 0.6;

scaleMax = 1.1;

};

class CfgSurfaces {

class Default {};

class Water {};

class GSGround : Default {

access = ReadOnly;

files = "deepdesert*";

rough = 0.1;

dust = 0.2;

soundEnviron = "dirt";

character = "GSSparseGrassClutter";

soundHit = "soft_ground";

};

class GSGravel : Default {

access = ReadOnly;

files = "desert1*";

rough = 0.1;

dust = 0.35;

soundEnviron = "gravel";

character = "GSHeatherClutter";

soundHit = "hard_ground";

};

class CfgSurfaceCharacters {

class GSSparseGrassClutter {

names[] = {"GSGrassDryBunch"};

probability[] = {0.07};

};

class GSGrassClutter {

probability[] = {0.95, 0.02, 0.03};

names[] = {"GSGrassDryBunch", "GSGrassDryLongBunch", "GSAutumnFlowers"};

};

class GSHeatherClutter {

probability[] = {0.1, 0.25, 0.07, 0.03};

names[] = {"GSBlueBerry", "GSHeatherBrush", "GSGrassDryBunch", "GSWeedSedge"};

};

Edited by [APS]Gnat

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Hm... thats what i did:

class clutter {

class BTGrassTall : DefaultClutter {

model = "ca\plants2\clutter\c_GrassTall.p3d";

affectedByWind = 0.4;

swLighting = 1;

scaleMin = 0.7;

scaleMax = 1.0;

};

........

class CfgSurfaces {

class Default {};

class Water {};

class BTHeideKraut : Default {

access = ReadOnly;

files = "cr_Hlina_*";

rough = 0.11;

dust = 0.1;

soundEnviron = "grass";

character = "BTHeatherClutter";

soundHit = "soft_ground";

};

.......

class CfgSurfaceCharacters {

class BTGrassClutter {

probability[] = {0.79, 0.1, 0.1, 0.01};

names[] = {"BTGrassCrookedGreen", "BTGrassCrooked", "BTAutumnFlowers",

"BTWeedDead"};

};

......

maybe i have to rename the groundtextures and the rvmat too, as it seems you have used custom texturenames.

thanks anyway

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I thought not, because I was using the default Utes Clutter and it was striping all Utes of clutter, so I changed it and the issue disappeared.

But maybe it is the textures .....

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Use your OWN config,texture,clutter,surface Names and you wont have such proples...stuff i pray since a1.

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.... such proples...stuff i pray since a1.

You only just get home from a hard night in the bars? lol :p

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Ok.. i renamed the groundtextures, rvmat and the corresponding paths in the configs.

Everything works fine now

thanks:yay:

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