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Rapier

Planes need bombing aiming reticule+ counter

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I'm not sure if it was intentional, but just try the Harrier jet and it seems like the rocket aiming piper was mixed up with the unguided bomb piper. I could be wrong though (the aiming reticule is still wrong), but if I'm wrong, then the bombing aiming still need work.

We're not in WWII and most jets (ever since the HUD was developed) has a built in function to help to aim those unguided bombs. I'm not even gonna get into the guided bombs, because that's none-existent in the game, only AI has it (imaginary).

Here is how it suppose to have a aiming piper of any plane that carries a bomb:

(real picture)

f20hudag.jpg&usg=AFQjCNHhl8Y1DH_RsM4A-S5lJWkkgq-ULw

This is the A-10 aiming reticule (used for both guided/unguided bombing), after punching in the target designation, the onboard computer will calculate the distance/speed/release time so the pilot just have to fly somewhat level to the ground and a not too fast speed to deliver the bombs and can be done within a 1meter accuracy.

hud_mk82.gif&usg=AFQjCNGlhKFtOipdHUxeZHfm-AAstTfvuA

Anyone who just barely touched a somewhat realistic pc simulator knows all this.

Edited by Rapier

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I'm not even gonna get into the guided bombs, because that's none-existent in the game, only AI has it (imaginary).

Hmmmm, there is a working laser designation system in ArmA1 & 2. Players can designate targets for guided ordinance.

nO3Fei2VRAA

---------- Post added at 12:45 AM ---------- Previous post was at 12:34 AM ----------

And technically, much of the other air-to-surface ordinace in the game is guided (ie: Hellfires, Mavericks, etc all lock onto a designation signal and are guided to the target).

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Hmmmm, there is a working laser designation system in ArmA1 & 2. Players can designate targets for guided ordinance.

nO3Fei2VRAA

As I said, "imaginary" meaning, they do it, it's a scripted event. Unguided bombing is still WWII in ARMA II

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Don't get me wrong, I'd love improvements to the hud system where applicable.

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Don't get me wrong, I'd love improvements to the hud system where applicable.

I know, my main complaint is about the HUD and unguided bombing.

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OK, by "unguided" I'll assume that you mean the MK82 (since the GBU-12 can be lazed by a ground spotter).

The AV-8B Harrier carries six MK82. The existing HUD actually works quite well for delivering "freefall" bombs. Your target will have a "square" lock. The hud displays a second square. When the two meet, you release and climb.

UYLUhF28ViY

(excuse the typos in the clip...I'm sleepy)

*Note the angle of attack display on the left side of the hud (the small vertical lines). These were very shallow runs (not dive bombing passes).

;)

---------- Post added at 02:36 AM ---------- Previous post was at 02:29 AM ----------

On a side note, Fortran's DLIR is gonna seriously smoke some targets!

NxmiXAyWsgs

---------- Post added at 03:18 AM ---------- Previous post was at 02:36 AM ----------

As I said, "imaginary" meaning, they do it, it's a scripted event. Unguided bombing is still WWII in ARMA II

btw: that first clip up thread "TAV-8 Bomb Run" is of me on the ground using a laser designator while my buddy rolls in with a AV-8B GBU and releases a GBU-12 on the tank that I have lazed. LD paints the target and the pilot lines up the lock. No imaginary script in that one (it's a team effort just like in real life).

I think that a part of the problem is that players try to drop GBU12's as unguided. That is very ineffective in the game (like shooting a Maverick at something without a lock) and wouldn't really happen in real life (the smart bombs are a tad expensive).

So that leaves us with the MK82 and as the "MK82" clip above shows, the current hud system is still pretty effective for putting our only true unguided bombs (MK82) onto target.

Edited by Thirdup

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The existing HUD actually works quite well for delivering "freefall" bombs. Your target will have a "square" lock. The hud displays a second square. When the two meet, you release and climb.

umm... that's not how you use it...

the mk82s are guided, you simply lock-on, wait for the circle then release... u see the circle that goes around the square? (not the hud square, the one that has vehicle details and stuff)

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the mk82s are guided, you simply lock-on, wait for the circle then release...

True, and it's not even necessary to wait for the circle. Lock and release will put it right on the target most of the time. The box you see on the hud is simply a target indicator that is misaligned because huds aren't properly done in A2. It should be on top of the target, just like the bigger box which is part of the 2D gui.

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The Mk82s shouldn't be guided though. The way they lock in game is horrible, makes hitting armour far too easy, and we still don't have a realistic system for hitting troops/bunkers/bridges other than WW2 style guess work. We should have a working HUD system as stated by the original poster.

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OK, I stand corrected. I've been lining up the squares for the MK82 all this time thinking it was BI's poor attempt at a CCIP system. Wow, they simply laser-guided the MK82? That's pretty messed up.

Full agreement now with the OP (at least with regards to the MK82 delivery). There really should be a simple CCIP for the MK82. It appears that BI just got lazy and implemented the existing lock system instead.

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Im in agreement that we need a more realistic system for freefallers.

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How about loadout selections too? There are far more types of bombs. Who wouldn't wanna try a bunkerbuster or cluster bombs?

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