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hoz

Dynamic waypoints

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I am using dynamic way points to direct a helicopter around to different areas of the map via the radio.

I have 3 points i want the helo to land, landa, landb, landc.

helo is named helo1

pilot is named pilot1 is set to moveindriver on mission load and set to careless

each landing zone has an invisible h.

each landing zone has a trigger to force the landing. (having the landing coded in the radio call forced the pilot to just stand still. because he receives the call to move to a landing zone he would just start up the chopper then imediately or stop the chopper engines) in the force land I have helo1 land "LAND"

now when you get in the chopper and have the chopper move to a landing zone the chopper lands then takes off immediately not giving time to get in. This works perfectly in the preview editor but not in the exported multiplayer mission.

Is there something I am missing?

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If the helicopter's land way point, and the units that you wish to embark "get in" waypoints are not sychronized, the helicopter will not wait for the squad to get in. Try doing that.

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I don't have anything syncronized since i am not using waypoints in the traditional method.

Hoz

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