Ether Dragon 0 Posted March 26, 2002 When you zoom in with a LAW rocket, you see a single vertical bar and several horizontal bars. I assume that the horizontal bars are used to angle the launcher and account for distance, but there are no distance indications listed, and nothing in the manual mentions the scope at all! Could someone tell me what the horizontal bars equate to? 50 m, 100 m, what? Also, where does it start, assuming that the top bar is for the closest targets. Lastly, how do you determine a target's distance on a 2D screen? Thanks for any and all answers. =) Share this post Link to post Share on other sites
Satchel 0 Posted March 26, 2002 It´s a bit difficult, as the sight for the LAW as for many other weapons is the incorrect one. The range estimation and deflection markings frame is missing completely. The sight we have currently would be more suited for ATGM´s (Guided missiles) but not for unguided ones, where the shooter needs a visual clue on the weapon behaviour/ ballistics and range. As the LAW doesn´t have a stretched trajectory like ATGM´s or rifle projectiles in OFP, nor their range, your aiming point should be higher of where you want to hit, to counter for gravity and short projectile trajectory. When determining range, it´s more guestimation than anything else. If the binoculars had a range estimation frame (which they havn´t sadly) it would be at least possible to get a good guess. If you want to hit moving targets, center your sights on the target and start following it, then stop tracking and count "21", see and remember the distance the target had moved in your sights, thats your amount of deflection you need to lead with. However without having a clue on range it takes alot of practise to get the proper elevation and deflection values. This procedure works best at targets ca 100m away according to the LAW configuration. Right now it´s more a guestimation thing you need to get a feeling for, with enough practise you don´t have to think much about it. Share this post Link to post Share on other sites
Ether Dragon 0 Posted March 26, 2002 I'm actually kind of confused by some of the decisions they made regarding the LAW. First off, they give it a unique targeting site, like all the weapons I've seen so far, but it's not accurate to the real life site (admittedly the real site isn't much more intricate.) Also, it seems they've made carrying a LAW rocket to be some Herculian effort, slowing down movement and such. Hey, it's not that heavy. Heck, it's lighter, and arguably less awkward than an M16. Was this done for the sake of some balance issue, or what? I was of the impression this game was supposed to be a realistic combat sim. I do like the iron sites on my M-16, though. I think they should have taken it one step further and allowed players to site in rifle at the beginning of the campaign (any GI will tell you that's how you always start off at the firing range.) It would add a little extra touch when you're trying to drop enemy soldiers at long range. Share this post Link to post Share on other sites
IceFire 0 Posted March 31, 2002 This is what I do with the law. I aim at my target with the law, not through the sights though. The normal way, with the dot, I see where the dot is, and then look through the sights. I see which line matches up with where the dot was on my target. That gives you a much better estimate. If the target is moving, than I just do the same thing, only this time I match up the dot/horizontal line on a spot that I expect the target to pass. And just to be safe, always aim a little high, as the rocket generally drops a little bit. Share this post Link to post Share on other sites
jawk2 1 Posted March 31, 2002 my purpose is to aim the LAW at close and middle, long and far range(for static only target... for moving target see below he s done it well), i explain: 1--Aiming: ->close range... less than 50 meter aim with the dot (u will normally see al details). ->middle range (near 100meter i guess)u are able to differenciate the gun and the turret details from all the tank... aim a little down (cut the two line in 3) use the "upper 2/3 line" u have imaginate. ->long range (near 150m) u can only see the tank and the turret (no gun detail)... use the center of the first below  space(between the center line and the line under)... u ll do it ->far range (after 200m... extremly difficult to get it) the tank is visually a great box. use the 1/3 line of the below space (like u do for middle range... cut the space between the center and first under line in 3)... that ll do it i hope. --->My best piece of advice: A tank is moving slow we he is moving unto a hill, consider it as non-moving. A tank is slowed when he hit wall or other thing like tree... aim the tree before the tank get to it. TAKE YOUR TIME... law are pretty against but difficult to get one shot one kill (60% case u ll have to use 2 LAW... the first damage it and slow it down... the second kill). And dont forget that a tank alone is a prey for trooper,so avoid to be seen first by him (dont move directly in front of him, avoid beeing caught by the 45° radius of the turret... it's easy to do). 2--Where to fire at close/middle range: ->BMP and M113, M60... aim the lower rear flank of theese (u ll be considered as rear and turret is difficult to caught becse of their fast moving) ->T80... the direct rear guy and even he can resist so u have just enough time to reload and fire again before the turret caught you (or the turret if u got no other choice) ->Abrahams: the turret is a huge piece of crap, aim it ->chopper: aim below the pals/helix when it make a sharp turn at low altitude: one shot kill *just hope i ll be understand with my crappy english... but i can clearly explain this in french thought * Share this post Link to post Share on other sites
Tovarish 0 Posted March 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ether Dragon @ Mar. 26 2002,21:43)</td></tr><tr><td id="QUOTE">I do like the iron sites on my M-16, though.  I think they should have taken it one step further and allowed players to site in rifle at the beginning of the campaign (any GI will tell you that's how you always start off at the firing range.)  It would add a little extra touch when you're trying to drop enemy soldiers at long range. <span id='postcolor'> Now I'm confused...I was using my M-16's iron sights right from the beginning of the campaign  Share this post Link to post Share on other sites
madmike 0 Posted March 31, 2002 My trick for aiming is to always aim for the very top of the turret so that the thick black line in the sight is level with the very top of the turret. that way you know that the missile will lose height and is bound to hit unless it is very far away, then I aim even higher Share this post Link to post Share on other sites
Denwad 0 Posted March 31, 2002 I've taken out a BMP with a LAW at 600 meters, had a trigger to extend view range. Share this post Link to post Share on other sites
Guest Posted April 1, 2002 Here are some pictures of the real sight. Sorry for the bad picture quality: Share this post Link to post Share on other sites
Guest Posted April 1, 2002 As far as i know the thicker line (second from botton) is zero, that means if you fire at a target with dist. 0 m, you have to use this one. the lowest line is for five hundred metres (five clicks?) dependin on your angle (vertical: firing from a mountain or so, horizontal: speed of vehicle, WIND! you have to estimate a distance to aim in front of the target. (don't froget it can change ist direction) If you have info-options activated (menu difficulty), you can look on the map for distances (but if your target is further away than 200 m, ir shouldn't pose a threat). for training with the law is suggest you create some driving apcs or sth on the desert map. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted April 1, 2002 Ive fired so many rpgs/laws in ofp, that i no longer think about it. I take my time and fire, usually hits. It can be pretty tricky if the target is far away with maximum speed. Share this post Link to post Share on other sites
InRange 1 Posted April 1, 2002 Yeah, and before they fixed the 'law speed' it was even harder to hit stuff. Just remember: Practice makes Perfect Share this post Link to post Share on other sites
Noose_ITO 0 Posted April 1, 2002 Here is a simple sitting target(not moving) I hope that BIS will correct LAW sigths to look like a real one. Fligh distance is perhaps too long also. Now you can hit targets up to 1000m range. Not moving of course Share this post Link to post Share on other sites
jawk2 1 Posted April 1, 2002 thks Noose_ito to have take theese nice pics... that s alright (i m lazy i know... but since i loose my hosting i m not rdy to get another one). like another one said, practice alot: i suggest u to search for the well made campaign 5 platoon ULOT... it's contain too one big training map for every gun/law/grenade/tank and so on (mission named "5 Pl Training (Day).Intro.pbo"). Share this post Link to post Share on other sites
theavonlady 2 Posted April 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jawk @ April 01 2002,21:27)</td></tr><tr><td id="QUOTE">i suggest u to search for the well made campaign 5 platoon ULOT... it's contain too one big training map for every gun/law/grenade/tank and so on (mission named "5 Pl Training (Day).Intro.pbo").<span id='postcolor'> I've got the ULOTC Campaign. Search The FAQ for "ulotc". Share this post Link to post Share on other sites