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Noose_ITO

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About Noose_ITO

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  1. Noose_ITO

    Tank Fire Control Systems

    Outstanding work! One bug though: Teamswitching to other player controllable T-72(player as a commander) I couldn't lase anymore. Lase, FCS and dump was completely gone from the menu. Did not test this with M1 yet. In 0.1 version I had lase problem also if I did a save load cycle. Both T-72 and M1.
  2. Noose_ITO

    Tank Fire Control Systems

    Have you forgot to reset tracking after shot? For me it is "Alt" key.
  3. Great addon! Now only if we could have realistic meter adjustment for iron sight rifles. (100, 200 ... 600m) This meter adjustment would be best to do for NonWonderDog's realistic ballistics mod. Not for default ArmA.
  4. Noose_ITO

    ArmA Rated one of the HARDEST GAMES OF ALL TIME

    I can confirm that, ditched the game because of the racing mission   What are you guys talking about? Driving in Mafia was easy and relaxing compered to GPL (which is on the list btw.) I completed that racing mission with second try. First time computer crashed. I actually drived that race afterwards several times for fun. Of course I used steering wheel. It was a pleasure! Altogether Mafia is one of the best games I have ever played. Hope there is similar games coming future.
  5. Noose_ITO

    ArmA Rated one of the HARDEST GAMES OF ALL TIME

    I can confirm that, ditched the game because of the racing mission   What are you guys talking about? Driving in Mafia was easy and relaxing compered to GPL (which is on the list btw.) I completed that racing mission with second try. First time computer crashed. I actually drived that race afterwards several times for fun. Of course I used steering wheel. It was a pleasure! Altogether Mafia is one of the best games I have ever played. Hope there is similar games coming future.
  6. It would be nice if AMOS fire sound would be tuned down a bit. Now it sounds as loud as if it was 400m away when the unit is actually 4km away. I'm using this at the moment to balance loudnes. Not perfect but it is a start. sound[]={"\sfp_ssg120\sounds\amos_fire.wss",db-7,1}; General sound volume tweaking would be nice too Thanks for a great addon btw !
  7. Noose_ITO

    Coc unified artillery 1.0 released

    Dinger: Sounds very promising  Now only if someone nice person could make the actual units (models etc.)  BTW. Thank you too all involved for a magnificent addon !
  8. Noose_ITO

    Coc unified artillery 1.0 released

    I wonder if UA can support AMOS (Advanced Mortar System)? This twin-barrelled 120mm mortar has very high rate of fire ( up to 26 rounds/min ) and has a MRSI (multiple rounds simultaneous impact) capability of 14 rounds. So it can generally send ammo to different trajectories to hit same point simultaneously. http://members.surfeu.fi/stefan.allen/AMOS.html
  9. Noose_ITO

    Mt-lb pack release 2 !

    It's online again.
  10. Noose_ITO

    Finnish defence forces

    Maybe with this new 25.6 km thing someone could fit Ahvenanmaa (or most part of it) to Flashpoint. As a place maybe not so interesting or typical Finnish nature like but it would be interesting to see it in game.
  11. Noose_ITO

    Apilas v1.1 and kasapanos 5kg  v1.1

    cam0flage: Are you now in SA int. service? ...just making guess of your signature? I was 2/95 SPOL-AU in KymITR. So SavPr(Mikkeli) was my main training place. Off topic: Is there any other previous SPOL "student" from SavPr when Yliluutnantti Utriainen was main " instructor"?
  12. Noose_ITO

    Apilas v1.1 and kasapanos 5kg  v1.1

    Too bad that Flashpoint does not support firing AT weapons in prone position(which is recommended for almost any shoulder fired AT weapon). Btw. fireing Apilas in knee position would perhaps end up firer finding it self belly up beacause of "bang" to face(for shock at least). There is definitely use for the face mask and cheek padding found in Apilas although manual says it's recoiless. Good work with those weapons!
  13. Noose_ITO

    Real crap car :}

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (JAP @ Sep. 30 2002,16:58)</td></tr><tr><td id="QUOTE">Maybe Vaz is Lada<span id='postcolor'> Vaz is Lada. Original name is Vaz but it's sold in western countries under name Lada. Lada is name of the factory if I remember correct?
  14. Noose_ITO

    Custom law sights and ballistics

    Yes. Physics in OFP seems to eliminate the use of realistic sight. If I do compromises I can make sight to work up to 200m range perhaps(first two pictures). Then any target over 200m range... no way to hit if sight visuals are used (too flat scanning field of rocket, or so it seems to?). So whats left if "right" LAW rocket ballistics are used(correct speed)? I can make sight that is totaly imaginary and it will fit OFP physics. That's not going to look realistic but it's functional. Or I can use that realistic sight and just change range values. By doing that sight will look similar than real one but range values will be very high and sight's own visual range detector(curved line) wil not match at all after some range. Or I can use that small sight which makes current range numbers in sight to make sense(last two pictures). Downside is that it needs a lot of zoom. It means that visual range detector lines in sight will not work at all and that exaggerated zoom looks funny for totally non optical sight. It seems to that if I flatten out that real sight vertically it will fit perfectly. Doing so the ratio of real sight dimensions will become distorted and we are in that imaginary sight thing again. BTW. I used very low "thrustTime" in my experiments. Like real LAW the rocket burning time is very short(burns inside tube only, so it's not actually a rocket). That means quite high "thrust" values. It caused some oddities in gameplay. Sometimes rocket exploded 10m behind me or rocket dropped 1m front of me. Playing with "simulationStep" value gived some stability. I would like to hear your opinion of these things. And for sure I would like to hear opinion from BIS guys . Is this the reason why realistic sights were left out of the game?
  15. Noose_ITO

    Custom law sights and ballistics

    arkadeyevich: Yes, I know. Actually imaginary sight is easier to do than match real looking sight. I want real looking LAW sight so imaginary sight is not an option now BTW. That sight I use is straight from LAW M72A1-3 manual if not clear yet.
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