RyanRyzzo 0 Posted September 19, 2009 Hello. I've got a problem with one of the models I've compiled. I've done these before with ArmA and OFP long ago and multiple times. I can't seem to get it ingame to work, the config is proper(i've used a sample) and the paths to the textures are fine(the model is also a sample, the russian one available). The thing is that when I select the unit in the editor it crashes without even an error message. I get shot to desktop and I get that stupid pointless Vista error identifying bar of failure. I think it may be something to do with the model, because there's no faults in the config. The only thing I've added was a helmet mesh from one of the Operation Flashpoint mods. I'm unable to fix the problem or make any sense from it, as I don't have any error messages. I hope someone has some ideas ... :cc: Share this post Link to post Share on other sites
Jantemplar 0 Posted September 19, 2009 Check your ARMA2 rpt file in you appdata/local/ArmA 2 There should be the error in there. But from first look, do you have view pilot and cargo lods?? Share this post Link to post Share on other sites
RyanRyzzo 0 Posted September 19, 2009 Here are some example errors: Warning Message: Cannot load texture MPC\data\helmet.paa. - includes all textures used for the model -- Warning: MPC\mpc.p3d:1 Error while trying to generate ST for points: 5724, 5682, 5741 -- Warning Message: Make not available (requested by 'MPC\data\flora_vsr_vest_co.tga') - only a couple -- Warning: MPC\mpc.p3d:VIEW_PILOT Error while trying to generate ST for points: 4135, 4137, 4134 no idea what they mean. what are cargo lods? I know what a pilot lod is. Share this post Link to post Share on other sites
icewindo 29 Posted September 19, 2009 Nah, you don't need a cargo lod if just have a infantry soldier... the addon should work regardless of the ST points error, they only might lead to problems with normal maps as stated in other threads by a Dev. Are you sure the config is right? If you changed the p3d name it must also be changed in cfgModels, several times I had crashes because I forgot that. Did you binarize your pbo? I also would get crashes if I binarize it. class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { sections[] = { "osobnost", "brejle" }; skeletonName = "Head"; }; class ArmaMan : Default { sections[] = { "osobnost","Head_Injury", "Body_Injury","l_leg_injury", "l_arm_injury","r_arm_injury", "r_leg_injury","clan" }; skeletonName = "OFP2_ManSkeleton"; }; class green_neil:ArmaMan{}; class green_daniel:ArmaMan{}; class green_carter:ArmaMan{}; class green_tealc:ArmaMan{}; }; Marked ones need to be the same name as your p3d model. Share this post Link to post Share on other sites
RyanRyzzo 0 Posted September 19, 2009 Hey, thanks! I got it to work. I basically slapped the cfgmodels into the config... which was lacking there completely. I can't understand how I missed it there. Thanks again! Share this post Link to post Share on other sites