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RyanRyzzo

Model testing crash

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Hello.

I've got a problem with one of the models I've compiled. I've done these before with ArmA and OFP long ago and multiple times.

I can't seem to get it ingame to work, the config is proper(i've used a sample) and the paths to the textures are fine(the model is also a sample, the russian one available).

The thing is that when I select the unit in the editor it crashes without even an error message.

I get shot to desktop and I get that stupid pointless Vista error identifying bar of failure. I think it may be something to do with the model, because there's no faults in the config. The only thing I've added was a helmet mesh from one of the Operation Flashpoint mods.

I'm unable to fix the problem or make any sense from it, as I don't have any error messages.

I hope someone has some ideas ... :cc:

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Check your ARMA2 rpt file in you appdata/local/ArmA 2

There should be the error in there.

But from first look, do you have view pilot and cargo lods??

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Here are some example errors:

Warning Message: Cannot load texture MPC\data\helmet.paa. - includes all textures used for the model

--

Warning: MPC\mpc.p3d:1 Error while trying to generate ST for points: 5724, 5682, 5741

--

Warning Message: Make not available (requested by 'MPC\data\flora_vsr_vest_co.tga') - only a couple

--

Warning: MPC\mpc.p3d:VIEW_PILOT Error while trying to generate ST for points: 4135, 4137, 4134

no idea what they mean.

what are cargo lods?

I know what a pilot lod is.

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Nah, you don't need a cargo lod if just have a infantry soldier... the addon should work regardless of the ST points error, they only might lead to problems with normal maps as stated in other threads by a Dev.

Are you sure the config is right? If you changed the p3d name it must also be changed in cfgModels, several times I had crashes because I forgot that.

Did you binarize your pbo? I also would get crashes if I binarize it.

class CfgModels

{

class Default

{

sections[] = {};

sectionsInherit="";

};

class flag_vojak : Default

{

sections[] = {"latka"};

};

class Head: Default

{

sections[] =

{

"osobnost",

"brejle"

};

skeletonName = "Head";

};

class ArmaMan : Default

{

sections[] =

{

"osobnost","Head_Injury",

"Body_Injury","l_leg_injury",

"l_arm_injury","r_arm_injury",

"r_leg_injury","clan"

};

skeletonName = "OFP2_ManSkeleton";

};

class green_neil:ArmaMan{};

class green_daniel:ArmaMan{};

class green_carter:ArmaMan{};

class green_tealc:ArmaMan{};

};

Marked ones need to be the same name as your p3d model.

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Hey, thanks! I got it to work. I basically slapped the cfgmodels into the config... which was lacking there completely. I can't understand how I missed it there.

Thanks again!

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