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l mandrake

Self-locking servers

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Please add an option to set a max player limit at mission start, then the server should lock itself once this is reached. It should unlock if players disconnect to allow the max to be reached again etc.

The reality of Arma2 is that any game with over 20 players becomes a permanent lag-fest because of players constantly connecting. I have so often seen Warfare games ruined by total lag-outs caused by this, self-locking servers would really help this.

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Or, in other words, the server should only accept connections when the player limit has not been reached yet, and refuse connections once it has been reached.

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er, yeah, but it does that already, what's missing is the player limit should be an option at mission setup, so you can set a limit that's realistic for your server

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that's in the server config, you dont want to have to change that all the time (means rebooting server) - I think we need the ability to set a player limit from within the game.

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Playable slots are per mission?!

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