Redfist 0 Posted September 17, 2009 Hi all, OK - I would like to make a mission where the players have to find, rescue and carry an incapacitated man to an extraction zone in order to complete the mission. Naturally, I have no idea how to even start this concept. Any ideas? Thanks to anyone who can help :) Share this post Link to post Share on other sites
kylania 568 Posted September 17, 2009 Yup plenty of ideas. This forum is really more for answering questions as opposed to "can someone make me a mission". You basically have 4 parts to your mission. Find Rescue Exfiltrate Ending 1. The finding part is as easy as simply placing a Marker on the map in the editor. Make it say a large green circle and have the guy somewhere in there. Done. :) Depending on who the guy is (BLUFOR pilot or civilian or something) you might want to put this in his Initialization field to make sure no one shoots him: this setCaptive true; 2. The Rescue part is as easy as placing some OPFOR units around him for the player to fight. 3. Now, the incapacitated and carrying things are far more complex. I'd suggest for your first mission you start more simply and just have the guy join your squad when you meet him. A quick search for hostage on these forums comes up with this great example for getting a hostage to join your group and leave with you. 4. The ending would be a Trigger, ANYBODY PRESENT REPEATEDLY, Type = End1 and condition of: hostage in thislist (assuming he's named "hostage") Play around with those ideas and see what you can come up with. Share this post Link to post Share on other sites
Redfist 0 Posted September 17, 2009 Thanks for info Kylania, I really appreciate it. However, the mission suggestion wasn't my point. I was actually interested in the incapacitated man conept as I would really like to cause an inconvenience to the rescue squad. Cheers anyway though for the swift reply. Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 17, 2009 Maybe something with the Setunconscious command ? Share this post Link to post Share on other sites
kylania 568 Posted September 17, 2009 I've been trying to get the "drag an unconscious body" thing working too, and can't get it working well enough for me. It's basically trivial to drag an unconscious dude and put him into a vehicle. I got a demo of that at home I'll post if I ever get out of here today. ;) I'd posted about this last week too and someone had a decent example of dragging a bodybag'd body you might like that as well. Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted September 17, 2009 Thanks for info Kylania, I really appreciate it. However, the mission suggestion wasn't my point. I was actually interested in the incapacitated man conept as I would really like to cause an inconvenience to the rescue squad.Cheers anyway though for the swift reply. First aid module, battlefield clearance will do what you want...will probably do what you want anyway :p Not sure if the person needs to be in your squad, give it a shot. If that won't work, I have an example of dragging a body with the attachto command, but it's kinda cheesy :o Share this post Link to post Share on other sites
kylania 568 Posted September 17, 2009 The only problem with Battlefield Clearance is that you need to knock them unconscious somehow. There's a state command you can use for that, but that screwed up the drag animation. If you use FirstAid you're then given the chance to heal them. Both are unacceptable I think. ;) Share this post Link to post Share on other sites
CaptainBravo 0 Posted September 18, 2009 I think you can you set dammage to legs and keep it recuring via script. Share this post Link to post Share on other sites
Muahaha 10 Posted September 18, 2009 (edited) hopping on this tread.... Any idea to set the "hostage" AI stay stationary? I've set the hostage with "hostage switchmove [surrender animation]" but once the mission start, the AI will start running around after performing the animation. I've also used "hostage setCaptive= true". Thanks! EDIT: managed to make the "hostage" stationary with DisableAI "move", but the cons are to implement alot of other triggers to re-enable it back for it to be rescued. Edited September 18, 2009 by Muahaha Share this post Link to post Share on other sites
JDog 11 Posted September 18, 2009 IF( BtYoLUVDAGA ) THEN{ http://forums.bistudio.com/showthread.php?t=82597 }; Share this post Link to post Share on other sites