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Ionflux

execute animations

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Hey guys,

I downloaded Clay_AnimationViewer and I tested out some animations. In the readme file it says I can't put the [UnitName playMove "AnimationName";] In the init line of the unit. It says I can either put it in a script file, a trigger or waypoint. I would like the unit to execute the following animation: UnitName playMove "AmovPercMstSnonWnonDnon_Ease"; I would prefer putting it in a script file.

So my question is:

1. How do I put it in a script file and make the unit execute the animation?

2. Is it possible to still use disableAI "anim" to make the animation loop?

Thanks in Advance, :)

Ionflux

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Not sure what's worse, not searching before posting, bumping one's own thread or the "my sig is twice the size of my post" thing. :)

Firstly please take out the newlines in that sig, it can all fit on one line.

Secondly, a search might have turned up threads like these:

http://forums.bistudio.com/showthread.php?t=85277

http://forums.bistudio.com/showthread.php?t=86121

http://forums.bistudio.com/showthread.php?t=85856

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Not sure what's worse, not searching before posting, bumping one's own thread or the "my sig is twice the size of my post" thing. :)

Firstly please take out the newlines in that sig, it can all fit on one line.

Secondly, a search might have turned up threads like these:

http://forums.bistudio.com/showthread.php?t=85277

http://forums.bistudio.com/showthread.php?t=86121

http://forums.bistudio.com/showthread.php?t=85856

Do you get awards for being the friendliest member on BI? I appreciate the reply but you're attitude just p!ssed me off. Maybe you can start by changing that. :rolleyes:

Thanks CaptainBravo, I will try that. ;)

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I run my PC on a 24" monitor at 1920x1200 and your one and a half posts filled the entire screen. You also broke two forum rules doing so. So... yeah.

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