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theavonlady

Towerof babel

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I saw that one yesterday. I think the building inspector will have something to say about those topfloor doors with no fence in front of them. Too bad its just allot of other buildings stacked one on top of the other.

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Everyone can do that.

The only trick is to set the vertical position in initialisation field

confused.gif

What we need, is real new buildings

smile.gif

One more try....

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Yeah, I use vertical position adjusting to make bigger sandbag defences for tanks and infantry.

Hmm, maybe I should make a sandbag castle biggrin.gif

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I made a pyramid out of cars once. Hang on, I'll find the link, your gonna love this...

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evil kaneval!! whre are you!?!?!?

or i can try to land a chopper on it!

nah....just get some satchels and I'll blow the whole thing up..

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I'll see if I've still got the sqm. I should have it in a backup somewhere.

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don't suppose i could have a copy of that 2? if u find ur backup sqm tell me and ill give u my email address

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How do you use buildings after you've downloaded them?

(Sweeeet car pyramid by the way, Intruder.) wink.gifconfused.gif

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I made somthing like that i made a hole city i made offices wich u can go in and a bar and some other sky scrapers looks like some one els had the same idea DAM!!!

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Sorry lads, must have got rid of it. Besides, it caused major lag, and I mean major (on a P3 800). It's simple to do, just type this into the init field of the object:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

this setpos [(getpos this select 0), (getpos this select 1), (getpos this select 2)+n]

<span id='postcolor'>

Just replace the n with the height in meters, and copy an paste.

Now lets have a sandbad castle building competition  biggrin.gif

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I'm a complete newbie to this initialization thing and triggers and the lot. So would ya pleez tell me EXACTLY how to do that? Like, what dya DO with the init? I've got one car floating in mid-air, and now what?

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Well... look at intruder's post. He's got it right there. I'll just put it up again for good measure:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos [(getpos this select 0), (getpos this select 1), (getpos this select 2)+n]<span id='postcolor'>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpetsnazWarriorX @ Mar. 28 2002,21:54)</td></tr><tr><td id="QUOTE">I'm a complete newbie to this initialization thing and triggers and the lot. So would ya pleez tell me EXACTLY how to do that? Like, what dya DO with the init? I've got one car floating in mid-air, and now what?<span id='postcolor'>

Once you got one car in mid air, place it ontop of another car on the ground, and keep placing cars ontop of each other by changing the height.

The more you have the more lag you get. The pyramid I made only had one soldier (me) in the entire map. You may one use the desert map. But making pyramids is pretty much useless. Most folks usually use this technique to make bunkers and stuff.

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you could probably get some pretty neat looking bunkers that way

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I don't understand why people in the likes of Avon Lady find it important to rub their 1600X1200 resultion in our faces. Have they no pity for the poor ?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Mar. 29 2002,22:53)</td></tr><tr><td id="QUOTE">I don't understand why people in the likes of Avon Lady find it important to rub their 1600X1200 resultion in our faces.  Have they no pity for the poor ?<span id='postcolor'>

sad.gif

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