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sgt_hawkins

setpos Bug

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this [setpos [(getpos this select 0), (getpos this select 1), .1] command does not work how it should..

It works if you use it independently.. I created a Cave system and it was very difficult because every time I added a new wall or ceiling it would change the height of my objects that I had already placed.Because it was adjusting the height on other objects.

Let me explain..If I put a Object "A" and use.. this setpos [getpos this select 0,getpos this select 1, 50];this setVectorUp [0, 0, 1]; Then I use another Object "B" and use this setpos [getpos this select 0,getpos this select 1, 20];this setVectorUp [0, 0, 1]; If Object B is under Object A..Object A will be 50 meters above Object B..instead of being 50 meters above the ground...

This Bug really makes my Mission Making go slow because I'm constantly tweaking and readjusting.

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Would be nice to get the 3D editor activated wouldnt it? :)

Will test what you explained.

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Would be nice to get the 3D editor activated wouldnt it? :)

Will test what you explained.

It mainly only gets effected with building objects...Forgot to specify...

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What do you mean by Activated alex? its there if you press alt-e.

Are you talking about when you try to stack objects on top of other objects it sometimes totally ignores what you are trying to do and messes up your layout? (for example, try to stack some ammo boxes in the 3DE without losing your sanity because they keep 'self adjusting or rotating'.. now its perfect! then hit save bam, shits all mixed up again!)

It sounds like you are doing manually what you could do in the 3dE but there appears to be some problem that happens in both situations. Maybe you could do AttachTo to connect the objects?

Edited by oktane

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