Caboose12388 10 Posted September 15, 2009 I have a tank that i edited to suit my needs but the tracks wont turn can anyone help me? Share this post Link to post Share on other sites
hamis 0 Posted September 16, 2009 (edited) 2.Upload your config(open,select all,copy and paste) to Pastebin.com and add link to your post. Edited September 17, 2009 by hamis Share this post Link to post Share on other sites
Caboose12388 10 Posted September 17, 2009 (edited) will do [size=1]---------- Post added at 11:45 AM ---------- Previous post was at 11:44 AM ----------[/size][/color]class CfgSkeletons { class Tank; // External class reference class Uatia_T72Bones : Tank { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {"levy predni", "", "levy dalsi", "", "levy prostredni", "", "levy zadni", "", "pravy predni", "", "pravy dalsi", "", "pravy prostredni", "", "pravy zadni", "", "damageHide", "", "OtocVez", "", "OtocHlaven", "OtocVez", "otocvelitele", "OtocVez", "otochlavenvelitele", "otocvelitele", "damageVez", "OtocVez", "Poklop_Gunner", "OtocVez", "Poklop_Commander", "otocvelitele", "poklop_Driver", "", "kolol1", "", "kolol2", "", "kolol3", "", "kolol4", "", "kolol5", "", "kolol6", "", "kolol7", "", "kolol8", "", "kolol9", "", "koll1", "", "koll2", "", "kolop1", "", "kolop2", "", "kolop3", "", "kolop4", "", "kolop5", "", "kolop6", "", "kolop7", "", "kolop8", "", "kolop9", "", "kolp1", "", "kolp2", "", "otocvez1", "", "bowmg", "otocvez1", "otochLhaven1", "otocvez1"}; };};class CfgModels { class Tank; // External class reference class Uatia_T72 : Tank { sectionsInherit = ""; sections[] = {"zasleh", "pas_P", "koll1", "koll2", "kolp1", "kolp2", "koloL1", "koloL2", "koloL3", "koloL4", "koloL5", "koloL6", "kolP1", "koloP1", "koloP2", "koloP3", "koloP4", "koloP5", "koloP6", "pravy zadni", "pasanimL", "pasanimP", "levy zadni", "L svetlo", "P svetlo", "HatchCommander", "HatchGunner", "HatchDriver", "damageHide", "damageVez"}; skeletonName = "Uatia_T72Bones"; class Animations { class OtocVez { type = "rotationY"; source = "mainTurret"; selection = "OtocVez"; axis = "OsaVeze"; memory = 1; sourceAddress = "loop"; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad 360"; }; class otochlaven { type = "rotationX"; source = "mainGun"; selection = "OtocHlaven"; axis = "OsaHlavne"; memory = 1; sourceAddress = "clamp"; minValue = "rad -8.5"; maxValue = "rad 50"; angle0 = "rad -8.5"; angle1 = "rad 50"; }; class otocvelitele { type = "rotationY"; source = "obsTurret"; selection = "otocvelitele"; axis = "osavelitele"; memory = 1; sourceAddress = "loop"; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad 360"; }; class otochlavenvelitele { type = "rotationX"; source = "obsGun"; selection = "otochlavenvelitele"; axis = "osahlavnevelitele"; memory = 1; sourceAddress = "clamp"; minValue = "rad -8.5"; maxValue = "rad 50"; angle0 = "rad -8.5"; angle1 = "rad 50"; }; class ObsTurret_1 { type = "rotationY"; source = "obsTurret_1"; selection = "bowmg"; axis = "mg_vertical_axis"; animPeriod = 0; memory = 1; minValue = "rad -25"; maxValue = "rad +25"; angle0 = "rad -25"; angle1 = "rad +25"; }; class ObsGun_1 : ObsTurret_1 { type = "rotationX"; source = "obsGun_1"; selection = "bowmg"; axis = "mg_horizontal_axis"; memory = 1; }; class HatchGunner { type = "rotationX"; source = "HatchGunner"; selection = "poklop_gunner"; axis = "osa_poklop_gunner"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad 0"; }; class HatchDriver { type = "rotationY"; source = "HatchDriver"; selection = "poklop_driver"; axis = "osa_poklop_driver"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -107"; }; class HatchCommander { type = "rotationX"; source = "HatchCommander"; selection = "poklop_commander"; axis = "osa_poklop_commander"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -107"; }; class damageHide { type = "hide"; source = "damage"; selection = "damageHide"; }; class damageVez { type = "hide"; source = "damage"; selection = "damageVez"; }; class Uatia_T72MkoloL1 { type = "rotationX"; source = "wheelL"; selection = "kolol1"; axis = ""; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class Uatia_T72MkoloL2 : Uatia_T72MkoloL1 { selection = "kolol2"; }; class Uatia_T72MkoloL3 : Uatia_T72MkoloL1 { selection = "kolol3"; }; class Uatia_T72MkoloL4 : Uatia_T72MkoloL1 { selection = "kolol4"; }; class Uatia_T72MkoloL5 : Uatia_T72MkoloL1 { selection = "kolol5"; }; class Uatia_T72MkoloL6 : Uatia_T72MkoloL1 { selection = "kolol6"; }; class Uatia_T72MkoloL7 : Uatia_T72MkoloL1 { selection = "kolol7"; }; class Uatia_T72MkoloL8 : Uatia_T72MkoloL1 { selection = "kolol8"; }; class Uatia_T72MkoloL9 : Uatia_T72MkoloL1 { selection = "kolol9"; }; class Uatia_T72Mkoll1 : Uatia_T72MkoloL1 { selection = "koll1"; }; class Uatia_T72Mkoll2 : Uatia_T72MkoloL1 { selection = "koll2"; }; class Uatia_T72Mkolop1 { type = "rotationX"; source = "wheelr"; selection = "kolop1"; axis = ""; memory = 1; sourceAddress = "loop"; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class Uatia_T72Mkolop2 : Uatia_T72Mkolop1 { selection = "kolop2"; }; class Uatia_T72Mkolop3 : Uatia_T72Mkolop1 { selection = "kolop3"; }; class Uatia_T72Mkolop4 : Uatia_T72Mkolop1 { selection = "kolop4"; }; class Uatia_T72Mkolop5 : Uatia_T72Mkolop1 { selection = "kolop5"; }; class Uatia_T72Mkolop6 : Uatia_T72Mkolop1 { selection = "kolop6"; }; class Uatia_T72Mkolop7 : Uatia_T72Mkolop1 { selection = "kolop7"; }; class Uatia_T72Mkolop8 : Uatia_T72Mkolop1 { selection = "kolop8"; }; class Uatia_T72Mkolop9 : Uatia_T72Mkolop1 { selection = "kolop9"; }; class Uatia_T72Mkolp1 : Uatia_T72Mkolop1 { selection = "kolp1"; }; class Uatia_T72Mkolp2 : Uatia_T72Mkolop1 { selection = "kolp2"; }; class Uatia_T72MDrivingWheel { type = "rotationZ"; source = "drivingWheel"; selection = "volant"; axis = "osavolantkon"; memory = 1; sourceAddress = "mirror"; minValue = -1; maxValue = 1; angle0 = "rad -35"; angle1 = "rad 35"; }; }; };};By the way, where can I find the LODs in O2? Edited September 20, 2009 by Caboose12388 forgot somthing Share this post Link to post Share on other sites
scars09 9 Posted February 11, 2010 change name back to kolol1 instead of Uatia_T72MkoloL1, and do this for all the wheels listed in your model config. should work then, if its not working in preview, try binarize it, usually its all fine then. Share this post Link to post Share on other sites