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galzohar

Co12 Strela Madness

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Preview:

This mission takes you to the insurgent-infested island of Utes in order to destroy key objectives at the Utes airfield area. Due to the strong defense of the area, you will destroy the objectives using hellfire missiles guided by a laser marker. Your cobra is not expendable, though, so you have to return it in one piece or fail the mission. Lots of strelas are present, so you have to fire your missiles from long range. This mission takes decent coordination between the scout and the pilot to get the hellfires to hit their targets. Due to team switching nobody needs to man the pilot positions until the helicopter is actually needed (which is why it's a Co12 and not Co14).

Features:

- Team switching enabled, so nobody has to wait on the LHD until the cobra is needed, but instead you can switch into them when the time is right. This also allows to play the mission with bots in a less painful fashion.

- Enemy standby squads will come looking for you in a semi-realistic fashion (well, as realistic as simple Arma 2 scripts allow).

- Relatively random patrol patterns, so the mission cannot really be "learned".

Known issues:

Mostly AI silliness stuff. Specifically, if you use friendly AI infantry in this mission (which you should if you have less than 12 players), you should tell the bots stop at mission start, start moving and then give them a column formation order before you tell them to regroup. Otherwise, they will try to get in a line formation and starting to swim which makes them lose all their gear. Anyway it shouldn't be a problem if you play it with 11-12 players.

Filefactory (version 1.00):

http://www.filefactory.com/file/ah78ec6/n/Co12_Strela_Madness_v1-00_utes_pbo

Armaholic (version 1.00):

Strela Madness Co-12

Edited by galzohar

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