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33BO11OF00

Mission coding

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:confused: :confused: Help! Can somebody help me to kill some bugs on my mission.:eek: I can't get the mission completed at debriefing screen then end trigger is triggered after all enemies are destroyed.

Edited by 33BO11OF00
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I mean this : I fly a chopper and destroy all tanks to complete the mission. At debriefing screen I see at my mission end objective as black ball mark not that green check mark. Get my idea here?

---------- Post added at 11:47 PM ---------- Previous post was at 11:40 PM ----------

Can you give me some hints where to publish missions BronzeEagle? I can make already briefings, overviews, triggers, way points,trigger cameras and triggers with music. Description files and cut scenes are still too much for me.

Edited by 33BO11OF00
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if you want a green check instead of a black circle make a trigger that says on activation: "1" objstatus "done". if you don't want it ticked, simply leave that code alone. the green check is the only option for completed objectives, you can't fill in the circle. one good place to send your missions is operationflashpoint.filefront.com.

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Thanks for the info :)

---------- Post added at 12:53 PM ---------- Previous post was at 12:51 PM ----------

:) About that O2 tool. Is that a official tool by BIS? Seriously. I want to know this. :) Is that O2 some sort of model maker or what?

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Yes friend o2 is official.

You can make use of this o2 with buldozer.you can shape your creativity in this.

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I have used the wrong code BronzeEagle. My code was :"OBJ_1" objStatus "DONE". So the word OBJ_ is not used. Right?

With that O2 you can make weapons,vehicles and other things. Right?

Edited by 33BO11OF00
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If it's not problem to you BronzeEagle you can subscribe to this thread so we can keep contact. ;)

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Thanks for the info BronzeEagle. My other question was :

With O2 I can make weapons,vehicles and other things. Right?

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Thanks for your post BronzeEagle. I got your objective code working. NICE :) :) .About that O2 tool :It's pretty awesome. Maybe someday I will make my own addons.

Edited by 33BO11OF00
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BREAKING NEWS :I now know how to program a player to lose a mission. You program a trigger circle with settings :west/east not present end#4 . Try that. Remember the trigger circle size setting when you use this command :) . I learned this by myself ;)

Edited by 33BO11OF00
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No Offense to you 33BO11OF00, but many many peoples have already learnt the thing what you've described as BREAKING NEWs !

But i APPRECIATE you,for discovering that yourself (I found it in one of the official mission!)

"1" objstatus "DONE" - green check

"2" objstatus "DONE" - second obj,green check

(up to "6" as you can define 6 objectives)

"1" objstatus "FAILED" - failed

"1" objstatus "HIDDEN" - hide the objective (very useful in some missions)

"1" objstatus "SHOW" - show HIDDEN obj,(only for use if you applied HIDDEN to that same obj)

Also, you describe "end#4" but that seems to be incorrect.

There is an option something like #lose1 or #lose in the drop down menu.Select it and THEN when the conditions met,you'll LOSE the mission.

Also,there is one more NICE thing that you can do with triggers!

That is SOUNDING the alarm,

trigger properties :

Act : EAST

AXIS A and B : desired alarm zone(e.g over a village)

Detected By WEST

in the effects tab,

select sound,and then "alarm"

By that trigger ,when an EAST unit is detected/spotted by a US/WEST unit in THAT trigger AREA,then the alarm will be activated!

Edited by haroon

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the green check is the only option for completed objectives, you can't fill in the circle

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