33BO11OF00 10 Posted September 9, 2009 (edited) :confused: :confused: Help! Can somebody help me to kill some bugs on my mission.:eek: I can't get the mission completed at debriefing screen then end trigger is triggered after all enemies are destroyed. Edited September 9, 2009 by 33BO11OF00 *-* Share this post Link to post Share on other sites
BronzeEagle 2 Posted September 9, 2009 what exactly do you want to happen in the mission? Share this post Link to post Share on other sites
33BO11OF00 10 Posted September 9, 2009 (edited) I mean this : I fly a chopper and destroy all tanks to complete the mission. At debriefing screen I see at my mission end objective as black ball mark not that green check mark. Get my idea here? ---------- Post added at 11:47 PM ---------- Previous post was at 11:40 PM ---------- Can you give me some hints where to publish missions BronzeEagle? I can make already briefings, overviews, triggers, way points,trigger cameras and triggers with music. Description files and cut scenes are still too much for me. Edited September 9, 2009 by 33BO11OF00 info Share this post Link to post Share on other sites
BronzeEagle 2 Posted September 9, 2009 if you want a green check instead of a black circle make a trigger that says on activation: "1" objstatus "done". if you don't want it ticked, simply leave that code alone. the green check is the only option for completed objectives, you can't fill in the circle. one good place to send your missions is operationflashpoint.filefront.com. Share this post Link to post Share on other sites
33BO11OF00 10 Posted September 10, 2009 Thanks for the info :) ---------- Post added at 12:53 PM ---------- Previous post was at 12:51 PM ---------- :) About that O2 tool. Is that a official tool by BIS? Seriously. I want to know this. :) Is that O2 some sort of model maker or what? Share this post Link to post Share on other sites
riffleman 20 Posted September 10, 2009 Yes friend o2 is official. You can make use of this o2 with buldozer.you can shape your creativity in this. Share this post Link to post Share on other sites
33BO11OF00 10 Posted September 10, 2009 (edited) I have used the wrong code BronzeEagle. My code was :"OBJ_1" objStatus "DONE". So the word OBJ_ is not used. Right? With that O2 you can make weapons,vehicles and other things. Right? Edited September 10, 2009 by 33BO11OF00 Info Share this post Link to post Share on other sites
33BO11OF00 10 Posted September 12, 2009 If it's not problem to you BronzeEagle you can subscribe to this thread so we can keep contact. ;) Share this post Link to post Share on other sites
rellikki 7 Posted September 12, 2009 No. Leave the chit chat out of the forums. Private messages are for that. Share this post Link to post Share on other sites
BronzeEagle 2 Posted September 12, 2009 to check the circle use the code: "1" objstatus "done" exactly as you see it. Share this post Link to post Share on other sites
33BO11OF00 10 Posted September 12, 2009 Thanks for the info BronzeEagle. My other question was : With O2 I can make weapons,vehicles and other things. Right? Share this post Link to post Share on other sites
BronzeEagle 2 Posted September 12, 2009 let me ask you a question. what do you think you can make with O2? what do you think its for? Share this post Link to post Share on other sites
33BO11OF00 10 Posted September 15, 2009 (edited) Thanks for your post BronzeEagle. I got your objective code working. NICE :) :) .About that O2 tool :It's pretty awesome. Maybe someday I will make my own addons. Edited September 15, 2009 by 33BO11OF00 info Share this post Link to post Share on other sites
33BO11OF00 10 Posted September 18, 2009 (edited) BREAKING NEWS :I now know how to program a player to lose a mission. You program a trigger circle with settings :west/east not present end#4 . Try that. Remember the trigger circle size setting when you use this command :) . I learned this by myself ;) Edited September 18, 2009 by 33BO11OF00 new text Share this post Link to post Share on other sites
haroon 10 Posted October 5, 2009 (edited) No Offense to you 33BO11OF00, but many many peoples have already learnt the thing what you've described as BREAKING NEWs ! But i APPRECIATE you,for discovering that yourself (I found it in one of the official mission!) "1" objstatus "DONE" - green check "2" objstatus "DONE" - second obj,green check (up to "6" as you can define 6 objectives) "1" objstatus "FAILED" - failed "1" objstatus "HIDDEN" - hide the objective (very useful in some missions) "1" objstatus "SHOW" - show HIDDEN obj,(only for use if you applied HIDDEN to that same obj) Also, you describe "end#4" but that seems to be incorrect. There is an option something like #lose1 or #lose in the drop down menu.Select it and THEN when the conditions met,you'll LOSE the mission. Also,there is one more NICE thing that you can do with triggers! That is SOUNDING the alarm, trigger properties : Act : EAST AXIS A and B : desired alarm zone(e.g over a village) Detected By WEST in the effects tab, select sound,and then "alarm" By that trigger ,when an EAST unit is detected/spotted by a US/WEST unit in THAT trigger AREA,then the alarm will be activated! Edited October 5, 2009 by haroon Share this post Link to post Share on other sites
konikemq 10 Posted November 19, 2009 the green check is the only option for completed objectives, you can't fill in the circle Share this post Link to post Share on other sites
riffleman 20 Posted November 19, 2009 How to use hidden objective? Share this post Link to post Share on other sites