santafee 10 Posted September 8, 2009 Hey,i know about the issue that some animations are not ported maybe form ArmaI to ArmaII.It takes away a lot of possiblitys and i dont get.... Why are the Anims ALL working in the Clayman Viewer but not if u try those in the editor by yourself...?? Im not to stupid to write a easy sqs,but its just not working with the most... Isnt there a way to make the animations all working in the game actually? would be great.. Share this post Link to post Share on other sites
Clayman 20 Posted September 8, 2009 (edited) There is nothing magic about the animation viewer. All animations working there will work anywhere in the editor / the game. To use an animation in your mission, put one of the following codes in a script file, a trigger or waypoint: UnitName playMove "AnimationName"; UnitName switchMove "AnimationName"; Note: This will not work in the Init line of an unit! Be aware that there is a difference between playMove and switchMove commands. If a animation doesn't work with one of them, try the other one. ;) Edit: Btw. some animations might require a certain behaviour of the unit to work correctly. Edited September 8, 2009 by Clayman Share this post Link to post Share on other sites
santafee 10 Posted September 10, 2009 Eh thanks for that hint!U have to set the person which performs the animation to "behaviour" or safe first,then the Anims works! Share this post Link to post Share on other sites
W0lle 1050 Posted September 10, 2009 There is a reason why we have an editing forum. Share this post Link to post Share on other sites