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santafee

Animation Viewer 1.3 why not ingame?;-(

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Hey,i know about the issue that some animations are not ported maybe form ArmaI to ArmaII.It takes away a lot of possiblitys and i dont get....

Why are the Anims ALL working in the Clayman Viewer but not if u try those in the editor by yourself...??

Im not to stupid to write a easy sqs,but its just not working with the most...

Isnt there a way to make the animations all working in the game actually?

would be great..

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There is nothing magic about the animation viewer. All animations working there will work anywhere in the editor / the game.

To use an animation in your mission, put one of the following codes in a script file, a trigger or waypoint:

UnitName playMove "AnimationName";

UnitName switchMove "AnimationName";

Note: This will not work in the Init line of an unit!

Be aware that there is a difference between playMove and switchMove commands. If a animation doesn't work with one of them, try the other one. ;)

Edit: Btw. some animations might require a certain behaviour of the unit to work correctly.

Edited by Clayman

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Eh thanks for that hint!U have to set the person which performs the animation to "behaviour" or safe first,then the Anims works!

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There is a reason why we have an editing forum.

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