calo_mir 10 Posted September 7, 2009 How difficult is this likely to be to get working? We'd like to play the single player scenarios included with the game as cooperative MP. Share this post Link to post Share on other sites
.kju 3244 Posted September 7, 2009 Which ones? BI ArmA II SP Missions? Just make all slots playable. That should work as a start. Most likely the mission scripting is based on the SP main character. So if he dies, you will loose the mission / no progress. Share this post Link to post Share on other sites
calo_mir 10 Posted September 7, 2009 Right. At a more practical level, is it going to involve extracting PBO files? Share this post Link to post Share on other sites
Inkompetent 0 Posted September 7, 2009 Yes, it will. At the very least you'll have to change some units from 'Not Playable' to 'Playable' so that people can select them at mission start. Otherwise the only playable unit is the 'Player' one. And as kju says lots of the scripting probably use the 'player' variable to react only to the player, and if you are even more unlucky half the stuff won't even work in multiplayer because it isn't designed to be syncronized across several machines. But to start with, just un-PBO a mission, set some more units to 'playable', and save it as an mp-mission and have a go. Might work. Share this post Link to post Share on other sites
calo_mir 10 Posted September 7, 2009 I see. I'll most likely search through the level scripts for occurrences of 'player' and try to modify the code to work on groups instead of individuals. ---------- Post added at 05:46 PM ---------- Previous post was at 05:45 PM ---------- Thanks. Share this post Link to post Share on other sites