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Flightster

converting 2D mission to 3D editor?

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Hi guys,

I just recently started making maps (using [sBS]mac's pack) and just found out that you could acces the 3D editor, something that would have made my life a little bit easier seeing as my map is almost done and I really could have used some 3D action while trying to place objects in my map :rolleyes:

Well, let's get to the point:

Would it be possible to continue editting my mission (made in 2D) in 3D mode if I somehow moved my file to a different folder? If so, which one would that be and how would I go about it?

It would make my life a little easier and it would defenitly help with a lot of things :)

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Its not really possible, the 3D editor uses scripted item creation (SQF), and the 2D editor uses class based item creation (SQM). In theory it would be possible to convert from one to the other, but not simple (If your unsure why this would be difficult, take the number of objects in your 2D map and times that by 4, thats approx how many lines of SQF you would have to write to get them in the 3D editor).

I find it best to use the 3D editor to make static layouts etc, and then add those to the 2D mission by execing the modified scripts in init.sqf. I may try using the 3D editor on its own soon though, as I get more comfortable with SQF.

Hopefully BIS will improve the SQF based editor as time goes on and the original SQM based editor will become redundant.

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Yes as far as i know its only working the other way.

You can create missions with 3d editor and convert the biedi file in a sqm,so u can work it out in 2d.Sadly there seems to be bugs,so if u saved the new 2d sqm file ones and worked with it its not possible to open the biedi file in the 3d editor.Woul love to see a working 3d Editor witout bugs!

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A Russian guy made a converter from the new 3d editor format to the old 2d editor.

So the other way round would work very very likely as well.

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A Russian guy made a converter from the new 3d editor format to the old 2d editor.

So the other way round would work very very likely as well.

Do you have a link?

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