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IndeedPete

Blind The Player

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Hi folks!

I was wondering what would be the best command to simulate a flashbang wich blinds the player. I'm working on a mission were the player gets captured by enemy forces. Now, i'm using the "cutText" command together with "White Out" but maybe someone knows a better solution?

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you could use the blur effect thats being used at the start of the campaign missions:

"dynamicBlur" ppEffectEnable true;

"dynamicBlur" ppEffectAdjust [6];

"dynamicBlur" ppEffectCommit 0;

"dynamicBlur" ppEffectAdjust [0.0];

"dynamicBlur" ppEffectCommit 7;

You could also use color corrections to get some kind of fancy effect.

http://forums.bistudio.com/showthread.php?t=75528 - nice thread for templates

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Thanks guys, but i decided to take cutText. It's simple and quite effective. ;)

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