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RED

Beta testers needed

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I have ironed out most of the bugs in my mission "Operation Sunstrike" but i still need testers.

As before if you provide me with any feedback you will be included in the credits.

You can grab it : here

RED

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cool ill check it out i like the note's very cool ....is that your voice ? biggrin.gif

i got question for ya in the triggers there are guared by west,east,resestance what does that do  confused.gif  biggrin.gif

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No the voice is not mine smile.gif

I don't know exactly what is does i will try and find out by tonight.

RED

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You can specify areas to be guarded.

I haven't worked around with it in the past months,

but as far as i remember, you can group (F2) those triggers

with groups.

I'm not sure, but i think, by grouping such a trigger with

a group, it started imidiately moving into the trigger's area.

It could be, that the group will only guard inside this area,

and won't follow to fighting actions elsewhere (like it normally

would happen).

I'll give it a try this week, to figure out how it's really working

now.

I'll report any results i get to this thread.

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Yes i got the result of a group of men moving towards the trigger as soon as they got to the synced waypoint.

And i have updated my mission

here

RED

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I played your mission before update :

- In intro : jepp is on its way (not on it's way)

   I think tents shoul be far from Helicopter landing H.

- In Game : first M2 has bad possition - it shold be on higher place so it can has a better view.

- When you capture some town it would be nice if you can see it on map (for example marker change its color or there is some text)

- After I destroyed 2 fuel trucks there is waypoint Wait for others active

- If my sqad is destroyed, there is message Mission over but mission don't ends.

- After I completed mission alone succesfuly at debriefing is message about failure.

- Ship artilery support : first i got message : Radio message reload not found

        - when i call Ship support there is no decrease of ship ammo

- I talked with farmer, his brothers then with resistance leader and he has same speech as old farmer.

- After completing mission there schold be some message but there is some error.

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Fixed (in last update):

- In Game : first M2 has bad possition - it shold be on higher place so it can has a better view.

- After I destroyed 2 fuel trucks there is waypoint Wait for others active.

After I completed mission alone succesfuly at debriefing is message about failure.

- Ship artilery support : first i got message : Radio message reload not found.

- After completing mission there schold be some message but there is some error.

I will fix the rest of them tommorow.

RED

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the gun placements to easy to kill they run away they should guard that spot and mabe man the gun as soon as there alerted biggrin.gif

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Yep good idea I will try and impliment that and fix every thing else for tonight.

RED

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Another notes from Mar. 25 2002 :

Position of first M2 is better, but it is easily visible for enemy. The best position should be north of BH60 - there are some trees.

About ship artilery support :

I think it's not effective. There was 2 tanks on same map sqare. Each one on oposite side of the sqare. HE bombing droped one bomb (if I seen it right) in the middle of sqare, but tanks wasn't destroyed. I tried 3 strikes and tanks was still alive.

Similar problem was with M2s near enemy HQ. Light shell strike wasn't destroy M2s and in addition no one from crew was killed. I tried it 5 times. (maybe kills from explosions are patched in 1.46. I'm using Czech ver.1.40 ).

Anti-personnel strike worked fine, but surviving soldiers still stood with guns on their backs.

To win mission is enought to call anti-personnel strike to Enemy HQ position. Maybe HQ shuld have random coordinates and HQ mark so mark on map shows only approximate position. (But you have mention about satelite photos in briefing and ship artilery is capable to destroy even buildings - maybe better objective is to confiscate some papers from HQ instead of destroying HQ).

Consider position of first 4 M2s. Soldier must see and be not seen. You must know what area must M2 cover. Place it and play as crew - you discover advantages and disadvantages of position an then play as M2's enemy. You should not spot M2 from far and there should be area wit few covers for direct attack.

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Updated again,

- smarter AI

- Artilery script more acurate

- Better patrol

- men at gun enplacements now get on the guns when west are detected !

I still need voices so please email me or leave a message if you are interested.

RED

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I have updated it again get it here

I still need one resistance voice part to be done so please email me or leave a message on this thread if you are interested.

RED

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I can't download it. And i can't see your picture on left side under your nick. Is everything all right with your internet page ?

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Damn the server is down, I will notify you when it is back online.

RED

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Seems to be working fine now.

RED

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