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Marc Shepard

Different questions for Mission Editing

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Hi,

I have some questions for mission editing.

-So first, how to inflame an object/unit?

Command ["FIRE INFLAME", fire 1] doesn't work...

-How to eject AI units from a plane?

-How to make an intro/outro?

-How to show the intro/outro?

-Does command "AttachTo" works on ArmA1?

-How to make a mine explosing if no one is walking on?

Thanks!

---------- Post added at 10:39 AM ---------- Previous post was at 10:28 AM ----------

Another one:

How to make the camera follows a unit?

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1. fire1 inflame false

2. unitname action ["EJECT",planename] can also be used with any other vehicles

3. attachto does not work in ArmA I

4. put a mine in the init of mine, put this setdammage 1

Or create a mine by using ,

mines= "mine" createvehicle position [0,0,0]

mines setpos getpos yourdesiredposition

mines setdammage 1

Note : separate each command with a ; if used in trig or WP

Making an intro/outro and showing them is a BIG hard....how ever here is the link to the BASIC cam scripting...

http://www.opflashpoint.org/features.php?v=18

Copy/Paste the text on the webpage to a notepad or save the page as ..

Haroon1992...........................

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Command setDammage doesn't work on mines, I want to do them explosing with a trigger like Radio Alpha.

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try setdamage or first kill a guy named man1 who is very far from the island [in the ocean], kill him by dragging the health bar to the left-end.

Then, use mines setdammage getdammage man1.

To use it with Radio,

first place a radio trigger,

Rad Trig Properties

Axis A or B ;0

Act : Radio Alpha;Present

Min,Mid,Max MUST be at 0

On Act : mineshouldexplode = true

In the scipt,

mines= "mine" createvehicle position [0,0,0]

mines setpos getpos yourdesiredposition

@ mineshouldexplode

mines setdammage 1

if not a script,

place a trig

Axis A B : 0

Cond : mineshouldexplode

On Act: mines setdammage 1

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And how to burn a unit/object?

You would have to add a particle effect on the unit/object, maybe make the unit play some animation (like running with their arms up), and finally set the damage to 1 to kill it (if that's what you want ;)).

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Hum...

I know many Animations and I know command setDammage...

But setDammage kill the guy but don't burn him...

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Hum...

I know many Animations and I know command setDammage...

But setDammage kill the guy but don't burn him...

Good, but you have to add some particle effect on the unit, to simulate fire. Try looking the WIKI for the 'drop' command. I think that was the one. There was also a nice script around somewhere (OFPEC) to help you find the right values for the drop command.

---------- Post added at 06:00 PM ---------- Previous post was at 05:54 PM ----------

Hi,

I wanna know how to make an airstrike (AI bombard a position with an AV-8B...).

Thanks!

You'll have to start using the search function sometime soon ;). For this one there must be hundreds of implementations, and everything works. I'd suggest the most excellent Mandoble's Air Support Console. It add a lot more than that but hey, the more the merrier :).

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