chaddcarr 10 Posted August 26, 2009 This has probably been asked 1000 times.. here's 1001. I exported my model from 3ds Max and imported it into O2 as a .3ds. My texures (.tga) do not appear in the view. I checked the path which seem fine but got no lovin. I tried exporting it again with .paa's as textures but ended with the same result. Did I miss a step? Something other than simply importing? Share this post Link to post Share on other sites
sakura_chan 9 Posted August 26, 2009 In o2, in the texture window, are there any textures listed there? Share this post Link to post Share on other sites
chaddcarr 10 Posted August 26, 2009 It appears there were some excellent video tutorials posted in another thread. Thanks for the reply! If your reading this and have the same problem, check here: http://forum.armedassault.info/index.php?showtopic=69&pid=47203&mode=threaded&start=#entry47203 Share this post Link to post Share on other sites
TRexian 0 Posted October 7, 2009 Indeed - just last night, those vids helped my overcome a problem I had with getting O2 to "see" the textures I'd assigned. ("E" key, properties, navigate to them, then apply.) :) Great link! Share this post Link to post Share on other sites
TRexian 0 Posted October 9, 2009 (edited) Edit: Fixed the size of pics. Well... it appears as though I jinxed it. What was working on day 1, was suddenly not working just 24 hours later. In fact, in one O2 session, I literally watched as my textures disappeared in the space of 15 minutes. Well, they didn't disappear, it is just that O2 couldn't find them, or couldn't load them. Here's the deal. I mass texture rename: (Ok, I snapped the pic early, but I basically just trimmed away everything except the filename - no pathname in the rename.) And go to properties and navigate to the folder: The information box says that it can find the textures, and when I check textures, there are none missing. Yet, when I go into Buldozer, I get the error "Cannot load texture officefurn_co.paa." The pathname for textures in the options goes to the same place as what is in that properties pic. I know it is there. I converted it from a png using the BIS converter. I know it works, too, because I just saw it last night. I even have pics of it. Even tried restarting O2. I'll likely bang my head more tonight and if I find a resolution (after cleaning up the sacrificial goat), I'll post it. Edited October 9, 2009 by TRexian My size was too big. (That's what she said.) Share this post Link to post Share on other sites
Snake Man 407 Posted October 9, 2009 The Y:\ should not be there. Walk through the Synide's build environment page again to setup your projects correctly. Share this post Link to post Share on other sites
TRexian 0 Posted October 9, 2009 Thanks, SnakeMan. :) But in that properties box, that was put there automatically when I navigated to it? :confused: One thing I just thought of, I had set it up according to Synide's tut, but that was with the old tools. I just reinstalled over with the new tools. S'pose that was a mistake? Another thing I thought of. Whilst working on this last night, at one point, I did accidentally hit the "a" key which brought up the background mapping tool. I got rid of it when I noticed it, but I'm wondering if it didn't flag something that messed up the models. Will have to re-import, etc., tonight and see if it makes a difference. Share this post Link to post Share on other sites
dmarkwick 261 Posted October 9, 2009 That properties box will automatically place in the absolute path to your textures, obviously you need relative paths to your textures for addon release. Now, I'm not sure whether making your models within the "official" ArmA2 tools virtual drive, then binarizing will automagically relativise those paths, but I always do it manually. Most often because I make such changes in situ, i.e. in the ArmA2\@Modfolder\Addons\addon directory and as such is outside the ArmA2 tools structure. Share this post Link to post Share on other sites
Snake Man 407 Posted October 9, 2009 But in that properties box, that was put there automatically when I navigated to it? You mean the use of that browse texture button? If so, I've probably never used it. Usually I just need to change something minor in that properties window, never I had to add something new there... which I could not type in. One thing I just thought of, I had set it up according to Synide's tut, but that was with the old tools. I just reinstalled over with the new tools. S'pose that was a mistake? Installing ArmA 2 tools should make no difference. Share this post Link to post Share on other sites