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wizbomb

particle affects

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hi, i am making a lvl with the PMC desert map and id like to know if there is a way i can have fire&smoke where i want them to be and can i have them last forever?

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i did the instructions but still no luck can you plz give 123 step by step instructions

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Erm, I did. The second post in the first link explains how to use it. 3rd post includes the other line of code you need. Those two posts are about as clear instructions about this subject as you're going to find...

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burnbabyburn.jpg

You can add the same effect to your Hell Chickens as well.

Edited by kylania

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TY so much

---------- Post added at 04:55 PM ---------- Previous post was at 04:55 PM ----------

is the fire ganna be where you place the game logic?

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Yup!

Also the 10 in the last line there is how big a fire it'll be. 2 will be almost just smoke, 4 would be a small fire but a lot of smoke while 10 is a lot of fire and smoke.

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ok this is what i did open editor placed me then placed a game logic with this in its initialazation BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";

nil = [firelogic1,15,time,false,true] spawn BIS_Effects_Burn; but still no fire or smoke ?????

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name your gamelogic firelogic1 and replace burn .sqf with burn.sqf no space between.

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WORKS LIKE A TREAT - thanx

also can set the height of the smoke fire with the GetPosition code and have it burning inside destroyed buildings for better effect.

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