wizbomb 10 Posted August 24, 2009 hi, i am making a lvl with the PMC desert map and id like to know if there is a way i can have fire&smoke where i want them to be and can i have them last forever? Share this post Link to post Share on other sites
kylania 568 Posted August 24, 2009 This thread has some information about making fires and keeping them burning using BIS_Effects_Burn http://forums.bistudio.com/showthread.php?t=84167&highlight=BIS_Effects_Burn and http://forums.bistudio.com/showthread.php?t=79138&highlight=BIS_Effects_Burn Share this post Link to post Share on other sites
wizbomb 10 Posted August 24, 2009 i did the instructions but still no luck can you plz give 123 step by step instructions Share this post Link to post Share on other sites
kylania 568 Posted August 24, 2009 Erm, I did. The second post in the first link explains how to use it. 3rd post includes the other line of code you need. Those two posts are about as clear instructions about this subject as you're going to find... Share this post Link to post Share on other sites
wizbomb 10 Posted August 24, 2009 well i didnt get it Share this post Link to post Share on other sites
kylania 568 Posted August 24, 2009 (edited) You can add the same effect to your Hell Chickens as well. Edited August 24, 2009 by kylania Share this post Link to post Share on other sites
wizbomb 10 Posted August 24, 2009 TY so much ---------- Post added at 04:55 PM ---------- Previous post was at 04:55 PM ---------- is the fire ganna be where you place the game logic? Share this post Link to post Share on other sites
kylania 568 Posted August 24, 2009 Yup! Also the 10 in the last line there is how big a fire it'll be. 2 will be almost just smoke, 4 would be a small fire but a lot of smoke while 10 is a lot of fire and smoke. Share this post Link to post Share on other sites
wizbomb 10 Posted August 24, 2009 ok this is what i did open editor placed me then placed a game logic with this in its initialazation BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; nil = [firelogic1,15,time,false,true] spawn BIS_Effects_Burn; but still no fire or smoke ????? Share this post Link to post Share on other sites
f2k sel 164 Posted August 24, 2009 name your gamelogic firelogic1 and replace burn .sqf with burn.sqf no space between. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 15, 2010 WORKS LIKE A TREAT - thanx also can set the height of the smoke fire with the GetPosition code and have it burning inside destroyed buildings for better effect. Share this post Link to post Share on other sites