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rjtwins

AC-130U spooky II gunship

Do you like it or not  

106 members have voted

  1. 1. Do you like it or not

    • It is the worst i have ever seen
      37
    • It is bat addon
      14
    • it is okay
      52
    • it is the best addon i have ever seen
      9


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Hey onethe PBO file is made should I add it like a traditional Addon? @AC130?

Yes, or put it in your custom addons folder.

geloxo

great and needfull job)

thanx alot

It´s a pitty I can´t continue with this but I hope someone else can get some ideas based on that so finally the AC130 is working and everybody can enjoy it.

Cheers

Edited by geloxo

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I tried the C-130J, was no diff, I'm not gunna go editing things to make it work, as far as I'm concerned it does not work.

Yes it does towork, use a mod launcher.

A friend of mine at http://www.thefirst2fight.com added triggers that puts the player in gunner seat positions when they are close enough to the left side of the aircraft. (3.5 meters) Moving from the front to the back of the aircraft on the left side of the plane to get in to the different gunner seat positions. With these triggers the C-130 and the gun from "AC-130U Spooky II gunship" add on can be as empty objects for multi player, requiring a 4 man team to fill all positions in the AC-130 gun ship. (pilot, and the 3 gunners) These triggers still needs testing, but it does work.

http://www.mediafire.com/?yydzemqizzh

The down load includes the original "AC-130U Spooky II gunship".

A "AC-130U Spooky II gunship" folder structured for a mod launcher.

And a test mission with all the triggers.

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Sorry to dig this thread up from the grave, but is there a way to widen the loiter circle of the Spooky? Cause right now, the circle is really small and thus makes the shooting window very short.

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