Jump to content
Sign in to follow this  
plumose 219

First map

Recommended Posts

This is my first try for my desert map lol, thanks kju for your help :)

des.jpg

Edited by plumose 219

Share this post


Link to post
Share on other sites

Nice one plumose :)

I get mine all the way up to choosing it on the editor screen and it CTD on me when i try to load it.:(

Ahh well more to learn it seems heh

nice one mate keep up the hard work

Share this post


Link to post
Share on other sites

Happens the same to me

Loads well in V3, can load in bulldozer, can load mask and sat an can see textures (Sat and Mask ones)

I created a cpp but when I tried to load CTD

Still work to do

BTW, Alliex tutorials rule!!!!!

Share this post


Link to post
Share on other sites

What an unneeded comment Snake Man..

Well done plumose 219!

Share this post


Link to post
Share on other sites

des1.jpg

here i have created my own middle texture for this map, i used two paa files pisek & mastro2, plus my middle texture.

Edited by plumose 219

Share this post


Link to post
Share on other sites

Hi, what is the 'middle texture'? I get an error saying I am missing it when I try to start my island.

Thanks.

Share this post


Link to post
Share on other sites
midDetailTexture = "ca\utes\data\ut_middle_mco.paa";

in your world config

Share this post


Link to post
Share on other sites
Hi, what is the 'middle texture'? I get an error saying I am missing it when I try to start my island.

Thanks.

if u copy utes pbo & extract it ,go to the data folder & your see the middle texture called ut_middle_mco. this is midway texture air view, if u are using sample2 configs it should put that texture in, plus put that ut_middle_mco texture in with your data folder, when u find

midDetailTexture = "ca\SampleMap2\data\ut_middle_mco.paa"; in your configs

,u can make your own middle texture a bit like your sat but it is just one layer like pisek_detail_co thats the one i used. call it what u want

but u must change the configs ,

midDetailTexture = "ca\SampleMap2\data\ut_xxxxxxxx_mco.paa";

the xxxxxxx is where u put your name for your mddle texture:)

Edited by plumose 219

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×