plumose 219 0 Posted August 20, 2009 (edited) This is my first try for my desert map lol, thanks kju for your help :) Edited August 23, 2009 by plumose 219 Share this post Link to post Share on other sites
Whiskey Tango 10 Posted August 22, 2009 Nice one plumose :) I get mine all the way up to choosing it on the editor screen and it CTD on me when i try to load it.:( Ahh well more to learn it seems heh nice one mate keep up the hard work Share this post Link to post Share on other sites
mankyle 418 Posted August 22, 2009 Happens the same to me Loads well in V3, can load in bulldozer, can load mask and sat an can see textures (Sat and Mask ones) I created a cpp but when I tried to load CTD Still work to do BTW, Alliex tutorials rule!!!!! Share this post Link to post Share on other sites
.kju 3245 Posted August 23, 2009 What an unneeded comment Snake Man.. Well done plumose 219! Share this post Link to post Share on other sites
plumose 219 0 Posted August 25, 2009 (edited) here i have created my own middle texture for this map, i used two paa files pisek & mastro2, plus my middle texture. Edited August 25, 2009 by plumose 219 Share this post Link to post Share on other sites
.kju 3245 Posted August 26, 2009 looks very nice :) Share this post Link to post Share on other sites
dr3wjitsu 0 Posted August 30, 2009 Hi, what is the 'middle texture'? I get an error saying I am missing it when I try to start my island. Thanks. Share this post Link to post Share on other sites
.kju 3245 Posted August 30, 2009 midDetailTexture = "ca\utes\data\ut_middle_mco.paa"; in your world config Share this post Link to post Share on other sites
bravo 6 0 Posted August 30, 2009 :) Cool! Good Luck and Keep it up! Share this post Link to post Share on other sites
plumose 219 0 Posted August 30, 2009 (edited) Hi, what is the 'middle texture'? I get an error saying I am missing it when I try to start my island. Thanks. if u copy utes pbo & extract it ,go to the data folder & your see the middle texture called ut_middle_mco. this is midway texture air view, if u are using sample2 configs it should put that texture in, plus put that ut_middle_mco texture in with your data folder, when u find midDetailTexture = "ca\SampleMap2\data\ut_middle_mco.paa"; in your configs ,u can make your own middle texture a bit like your sat but it is just one layer like pisek_detail_co thats the one i used. call it what u want but u must change the configs , midDetailTexture = "ca\SampleMap2\data\ut_xxxxxxxx_mco.paa"; the xxxxxxx is where u put your name for your mddle texture:) Edited August 30, 2009 by plumose 219 Share this post Link to post Share on other sites