memphisbelle 99 Posted August 26, 2009 What tool for pbo compressing are you using? Share this post Link to post Share on other sites
plumose 219 0 Posted August 26, 2009 What tool for pbo compressing are you using? im using BinPBO Personal Edition. Share this post Link to post Share on other sites
memphisbelle 99 Posted August 27, 2009 (edited) I finally got most of my problems solved. The Island is also present now ingame. So far so good. But I hope that some of you have any Idea what about this Problem. I´ve got my Sat file from Google Earth. There are around 20 images out of a hight of 12 km. This is a cutview of my Satfile. and this is the result in Buldozer and ingame Does anybody know why Visitor is destroying the sat file that much? It seems that he cut the whole file in hundret squares and put it back together in a totally different order, why? My settings Terrain grid size: 1024 x 1024 Terrain cell size: 10.0 Terrain size (meters): 10240 x 10240 Satellite grid: 96 Satellite grid calculator: Image size (pixels): 5120 x5120 image resolution (m/px): 2.000 segment size (pixels): 512 segment size (meters): 1024.000 Segment overlap (pixels): 16 Segment overlap (meters): 32.000 Sattelie Grid Calculated: 99.200 Proposed: 96 Segment overlap (proposed): 32.000 Texture layers Base: 40 x 40 Thanks in advance Memphis Edited August 27, 2009 by MemphisBelle Share this post Link to post Share on other sites
Synide 0 Posted August 27, 2009 (edited) Without seeing the dataset first hand... As your using a 5m TerrainGrid try a 20m TextureGrid instead of the 40m. PS. Once you've altered it to 20m you'd have to do a re-import of the sat & mask... Opps... PS2... Although you have 5120px for your sat image in V3... Is the sat & mask images actually 5120x5120 ? Or, somethig slightly different? And, How good was your upclose merging of the source imagery? You confident of it's fidelity? Edited August 27, 2009 by Synide Share this post Link to post Share on other sites
memphisbelle 99 Posted August 27, 2009 Without seeing the dataset first hand... As your using a 5m TerrainGrid try a 20m TextureGrid instead of the 40m.PS. Once you've altered it to 20m you'd have to do a re-import of the sat & mask... Opps... PS2... Although you have 5120px for your sat image in V3... Is the sat & mask images actually 5120x5120 ? Or, somethig slightly different? And, How good was your upclose merging of the source imagery? You confident of it's fidelity? Now I am using a 10m Terrain Grid. The Texture layers are still 40x40 meters. The sat and mask files have exactly 5120x5120 px. It´s not a secret thing, so I can publish my Sat file. It´s also in a not as good quality as other ones (high 12km). So here you can get it to convince about its quality. Sat_lco.png Share this post Link to post Share on other sites
mankyle 418 Posted August 27, 2009 Ibiza Island????? Nice. But if you are trying to do a google earth based sat_lco you have to be very careful when cutting and pasting the segments. Also try to cut little portions of sea around the shore, otherwise you will see an abrupt change from the land to the sea. And you will lose detail in the shallow areas near the beaches. Think about Rahmadi, where you could see, while flying, the sat_lco, and clusters of rocks and algae under the surface Share this post Link to post Share on other sites
plumose 219 0 Posted August 27, 2009 Now I am using a 10m Terrain Grid. The Texture layers are still 40x40 meters. The sat and mask files have exactly 5120x5120 px.It´s not a secret thing, so I can publish my Sat file. It´s also in a not as good quality as other ones (high 12km). So here you can get it to convince about its quality. Sat_lco.png try this, after when v3 sorts out your map go to your data\layers file and press f5 to refresh your files,if that dont work press view which should have icon , list ect, and press icon maybe ,then back to views. Share this post Link to post Share on other sites
memphisbelle 99 Posted August 27, 2009 (edited) OK guys, I fixed my last issue, so I am back in the same level of knowledge as back in ArmA1. What did I wrong? Well, I have a total size of the Island of 1024x1024, so I need a image of respective size. That means either 1024 x 1024 for sat and mask or even 10240 x 10240 for both as well. That was what I did wrong. My last sat/mask files had both a size of 5120 x 5120 so Visitor had the Problem to "expand" the sat file into a 2 x bigger area, that caused the clusters. Thanks for your help and patience, now I can share all new won knowledge for people who has similar problems. Edited August 28, 2009 by MemphisBelle Share this post Link to post Share on other sites