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Lunatic

Help needed on IDF spotted by Radar

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My Squad like to keep it real, and I would like to produce a mission where by they experience the In-Direct Fire (IDF) that I did in Iraq. To that end I need to place a radar unit of some sort in a Forward Operating Base (FOB) and have a pre recorded sound play when it sees mortars or rockets being launched at the FOB giving between 8 to 9 seconds for persons to take cover.

Bearing in mind I'm no script kiddie, if you have a solution could you please explain each part of the script in detail so that I can learn from your help.

Thank you in advance for any help or advice offered.

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Since you're probably going to call the mortar fire via a script anyway (I mean, there's no other way really), then use that script to also activate the alarm... Sure it won't *really* be the radar detecting the launch but the end result from the player's perspective will be the same. As for the timing, you will have to test it yourself to decide how long after the mortar fire command to play the alarm sound.

Not too sure about sounds, but you probably want to start here: http://community.bistudio.com/wiki/playSound

I know you probably want to avoid scripting, but there's no real way of doing anything that is more than "place some units in the editor" without learning some scripting.

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